LESSONS

# Programming 100 Curriculum

A starter course that introduces beginner students in lower elementary grades to programming concepts using Tynker Blocks.

• BEGINNER
• WEB

# Lesson 2: Candy Quest

Course: | Web

• Pick up the Candy
• Get the Gum Drop
• Avoid the Thimbles
• Repetition with Loops
• Repeat the Pattern
• Sequenced Repetition
• Two Loops
• Using Conditional Loops
• Using "Not" in Loops
• Conditionals
• Multiple Conditionals
• If-Else

## Lesson 2 : Candy Quest Programming 100

### Activities(30 minutes)

Facilitate as students complete all Candy Quest modules on their own:

2. Pick Up the Candy (Puzzle)
3. Get the Gum Drop (Puzzle)
4. Avoid the Thimbles (Puzzle)
5. Repetition with Loops (Puzzle)
6. Repeat the Pattern (Puzzle)
7. Sequenced Repetition (Puzzle)
8. Two Loops (Puzzle)
9. Using Conditional Loops (Puzzle)
10. Using "Not" in Loops (Puzzle)
11. Conditionals (Puzzle)
12. Multiple Conditionals (Puzzle)
13. If-Else (Puzzle)

### U.S. Standards

• CCSS-ELA: SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
• CCSS-Math: 3.NBT.A.2, MP.1
• CSTA: 1B-AP-08, 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
• CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
• ISTE: 1.c, 1.d, 4.d, 5.c, 6.b, 7.c

### U.K. Standards

##### Key stage 2
Pupils should be taught to:
• design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
• use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
• understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
• use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact