Programming 100 Curriculum
A starter course that introduces beginner students in lower elementary grades to programming concepts using Tynker Blocks.
- GRADES 3-5
- BEGINNER
- WEB
Answer Key
Module 2: Pick up the Candy

Module 3: Get the Gum Drop

Module 4: Avoid the Thimbles

Module 5: Repetition with Loops

Module 6: Repeat the Pattern

Module 7: Sequenced Repetition

Module 8: Two Loops

Module 9: Using Conditional Loops

Module 10: Using "Not" in Loops

Module 11: Conditionals

Module 12: Multiple Conditionals

Module 13: If-Else

Lesson 2 : Candy Quest
Programming 100
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(30 minutes)
Facilitate as students complete all Candy Quest modules on their own:
1. Create Your Character (Introduction)
2. Pick Up the Candy (Puzzle)
3. Get the Gum Drop (Puzzle)
4. Avoid the Thimbles (Puzzle)
5. Repetition with Loops (Puzzle)
6. Repeat the Pattern (Puzzle)
7. Sequenced Repetition (Puzzle)
8. Two Loops (Puzzle)
9. Using Conditional Loops (Puzzle)
10. Using "Not" in Loops (Puzzle)
11. Conditionals (Puzzle)
12. Multiple Conditionals (Puzzle)
13. If-Else (Puzzle)
Optional Activities
(10 minutes)
U.S. Standards
-
CCSS-ELA:
SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
-
CCSS-Math:
3.NBT.A.2, MP.1
-
CSTA:
1B-AP-08, 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:
-
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (30 minutes)
Facilitate as students complete all Candy Quest modules on their own:
1. Create Your Character (Introduction)2. Pick Up the Candy (Puzzle)
3. Get the Gum Drop (Puzzle)
4. Avoid the Thimbles (Puzzle)
5. Repetition with Loops (Puzzle)
6. Repeat the Pattern (Puzzle)
7. Sequenced Repetition (Puzzle)
8. Two Loops (Puzzle)
9. Using Conditional Loops (Puzzle)
10. Using "Not" in Loops (Puzzle)
11. Conditionals (Puzzle)
12. Multiple Conditionals (Puzzle)
13. If-Else (Puzzle)
Optional Activities (10 minutes)
U.S. Standards
- CCSS-ELA: SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
- CCSS-Math: 3.NBT.A.2, MP.1
- CSTA: 1B-AP-08, 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 6.b, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact