Augmented Reality

Students learn augmented reality coding concepts such as motion sensing, color calibration and gesture detection to build interactive experiences.

  • GRADES 5-7

Answer Key

Module 2: Boxing Match

Lesson 7: Boxing Match

Course: | iPad Web

  • Boxing Match Intro
  • Boxing Match

Lesson Plan

Lesson: Boxing Match

Time: 25+ mins


Ready for a workout?! In this lesson, students will create a game where they can throw punches at a virtual opponent!

New Code Blocks

  • : Send a message to the Actor that handles special effects, with the specified parameter.
  • : Change the specified variable by the specified amount.
  • : Show the score on the Actor, and round the score down to the nearest whole number.


  • None


Students will...
  • Use new code blocks to program the ape Actor’s feet
  • Create an augmented reality boxing game that detects video motion on a virtual opponent


  • Computers or iPads (1 per student) with a working camera and student account access to

Warm-Up (5 minutes)

1. Tell students to take out a piece of paper and a pencil.
2. Tell students to answer the short-response questions:
  • If you created a sports-themed “augmented reality” game, what would it be? List at least two code blocks you would use and describe how you would apply it to your game.

Getting Started (5 minutes)

1. Use your projector to display “Module 1: Boxing Match Intro”
2. Read the captions to the class.

Activities (15 minutes)

Facilitate as students complete the Boxing Match modules on their own:
1. Boxing Match Intro (Video)
  • This short video introduces the Boxing Match lesson.
2. Boxing Match (DIY)
  • In this DIY, students will create an augmented reality boxing game that detects video motion on a virtual opponent!
  • How to play: Tell students to hit the ape in the head, chest, and feet to score points.
  • Encourage students to experiment with their code and attempt the bonus activities.

Optional Activities (10 minutes)

Review Questions
Discuss the following with students:
  • True or false: The ape can only score a point if your body is in the video. (False, the “me” Actor affects the ape’s score)
  • What are some of your favorite Tynker augmented reality projects or games so far? Why?


CCSS-Math: MP.1
CCSS-ELA:SL.3.1, SL.3.3, W.3.1.C, W.3.2, SL.4.1, SL.4.1.C, W.4.2, SL.5.1, SL.5.1.C, SL.5.1.D, W.5.2, SL.6.1, SL.6.1.C, W.6.2, SL.7.1, SL.7.1.C, SL.7.1.D, W.7.2, SL.8.1, SL.8.1.C, SL.8.1.D, W.8.2
CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14