Learn the basics of starting physics in Tynker so you can help out a stranded alien.
Apply directional impulses to safely land your spaceship.
Use X and Y coordinates to draw and animate the Gravity Sling's gravity beam.
Use active and static properties to make actors react to collsions.
Program the density and restitution of projectiles to make them go through objects and bounce off walls.
Program the conditional logic for an explostion to take out a space platform.
Help your rocket ship adjust its velocity mid-flight to hit a target.
Finish the Gravity Sling game by creating a black hole to suck up objects.
Use linear velocity and built-in animation to make your character run off of the platforms.
Detect collsions and apply impulses to make your character do a double jump.
Send damage values to attacking robots and save the day.
Create an inventory list so that your character can collect loot.
Detect inventory list contents and use laser swords to deflect enemy projectiles.
Create an enemy robot that moves around based on information in a randomized list of values.
Use cloud lists and global variables to create a high scores leaderboard.
Use linear velocity and conditional logic to make it look like the platforms are flying across the screen.