High School course

Programming 302

  • GRADES 7+
  • ADVANCED
  • WEB
  • 16 LESSONS

1

Object Stacking
Learn the basics of starting physics in Tynker so you can help out a stranded alien.

2

Applying Impulses
Apply directional impulses to safely land your spaceship.

3

Line Animation
Use X and Y coordinates to draw and animate the Gravity Sling's gravity beam.

4

Physics Properties
Use active and static properties to make actors react to collsions.

5

Ricochet
Program the density and restitution of projectiles to make them go through objects and bounce off walls.

6

Explosions
Program the conditional logic for an explostion to take out a space platform.

7

Changing Direction
Help your rocket ship adjust its velocity mid-flight to hit a target.

8

Gravity Sling
Finish the Gravity Sling game by creating a black hole to suck up objects.

9

Linear Velocity
Use linear velocity and built-in animation to make your character run off of the platforms.

10

Double Jump
Detect collsions and apply impulses to make your character do a double jump.

11

Receiving Values
Send damage values to attacking robots and save the day.

12

Lists
Create an inventory list so that your character can collect loot.

13

Laser Tennis
Detect inventory list contents and use laser swords to deflect enemy projectiles.

14

Enemy AI
Create an enemy robot that moves around based on information in a randomized list of values.

15

Leaderboards
Use cloud lists and global variables to create a high scores leaderboard.

16

Platform Movement
Use linear velocity and conditional logic to make it look like the platforms are flying across the screen.