Middle School course

Animation Studio

  • GRADES 3-8
  • BEGINNER
  • WEB
  • 15 LESSONS

Answer Key

Module 2: Rolling Eyes

Module 3: Puppy Power

Module 4: Race Car

Module 5: Soaring Strawberry

Module 6: A Maze-ing Puppy

Module 7: Chocolate Tank

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15, 2-AP-13, 2-AP-17
  • CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.17, 6-8.AP.10,6-8.AP.13, 6-8.AP.15, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 6: Advanced Motion

Course: | Web

  • Concepts
  • Rolling Eyes
  • Puppy Power
  • Race Car
  • Soaring Strawberry
  • A Maze-ing Puppy
  • Chocolate Tank

Description

Create animated cartoons just like the pros. Learn the basics of animation as you draw your own characters and bring them to life with code.You will use visual programming to control the speed and type of animation as you add animals, dragons, monsters, and avatars into your coding projects. Create a portfolio of fun projects including original animated games, cartoon strips, music videos, and interactive worlds to share with friends and family. No prior programming experience required.

What Students Learn

  • Day 1: Frame Based Animation
  • Day 2: Character Animation
  • Day 3: Animated Storytelling
  • Day 4: Music Videos
  • Day 5: Two Player Games

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 6 : Advanced Motion
Animation Studio

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (40+ minutes)

Facilitate as students complete all Advanced Motion modules on their own:

1. Concepts (Video)
2. Rolling Eyes (Tutorial)
3. Puppy Power (Tutorial)
4. Racecar (Tutorial)
5. Soaring Strawberry (DIY)
6. A Maze-ing Puppy (Puzzle)
7. Chocolate Tank (DIY)

Extended Activities (10 minutes)