Game Design 201
- GRADES 6-8
- BEGINNER
- WEB
- 25 LESSONS
Answer Key
Module 5: Owl Bounce
Description
A fast-paced introduction to programming for students in grades 6-8. Introduce programming fundamentals to your class as they build two arcade-inspired games from start to finish. In Cannon Crasher, a physics game, they harness the power of the physics engine to program realistic jumps, projectiles, and bouncing balls. The Adventure Game features a knight who has to defeat enemies to reach treasure. Students program arrow keys, fluid motion, hero and enemy behavior, and winning conditions.
Topics Covered: Events, keyboard and mouse interaction, conditional loops, nested loops, functions, and sending and receiving messages. Basic physics programming such as gravity, bounding boxes, bouncing, projectiles, impulses, and collisions.
What Students Learn
- Build complex multi-level games
- Use variables to keep score
- Use cloning to create actors programmatically
- Build algorithms using complex conditional logic
- Build physics projects using gravity, impulse, and velocity
- Understand parallelism with multiple scripts
- Program different behaviors for different actors
- Publish projects to the Web
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
Lesson
11 : Gravity and BouncingTime: 60+ mins
Time: 60+ minutes
Introduction
Code Blocks
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (45 minutes)
Facilitate as students complete all Gravity and BouncingTime: 60+ mins modules on their own:
1. Bouncing Ball Example (Example)2. Bouncing Ball (DIY)
3. Gravity Simulation Example (Example)
4. Gravity Simulation (DIY)
5. Owl Bounce (Puzzle)
6. Gravity Madness Simulation Example (Example)
7. Gravity Madness (DIY)
8. Bug Ball Example (Example)
9. Bug Ball (DIY)