Lesson Plan

Lesson: Fruit Ninja

Time: 25+ mins

Introduction

Congratulations! You’ve made it to the last lesson in the Augmented Reality (AR) Studio course. In this lesson, campers will create a game of Fruit Ninja and slice fruit in midair with their hand!

New Code Blocks

  • : Run the code attached to this block after an Actor has been cloned.
  • : Clone the specified Actor.
  • : Delete the cloned Actor.

Vocabulary

  • None

Objectives

Campers will...
  • Use clone blocks to program fruit Actors
  • Create an augmented reality Fruit Ninja game

Materials

  • Computers or iPads (1 per camper) with a working camera and student account access to Tynker.com

Warm-Up (5 minutes)

1. Tell campers to take out a piece of paper and a pencil.
2. Tell campers to answer the short-response questions:
  • What is your favorite AR game? Why?
  • What are some of the benefits of playing an AR game compared to a non-AR game?

Getting Started (5 minutes)

1. Use your projector to display “Module 1: Fruit Ninja Intro.”
2. Read the captions to the class.

Activities (15 minutes)

Facilitate as campers complete the Fruit Ninja modules on their own:
1. Fruit Ninja Intro (Video)
  • This short video introduces the Fruit Ninja lesson.
2. Fruit Ninja (DIY)
  • In this DIY, campers will create an AR Fruit Ninja game.
  • How to play: Tell campers to use their hand to swipe across or karate chop the fruit to slice it!

Optional Activities (10 minutes)

More Practice
1. Tell campers to experiment with their code blocks and add or change at least two features (e.g., add more fruit Actors, add music, use “say” blocks).
2. Have a friendly competition and award small prizes for the “most difficult Fruit Ninja 2.0 game” and “most creative Fruit Ninja 2.0 game.”

Standards

CCSS-Math: MP.1
CCSS-ELA:SL.3.1, SL.3.3, W.3.1.C, W.3.2, SL.4.1, SL.4.1.C, SL.5.1, SL.5.1.C, SL.5.1.D, SL.6.1, SL.6.1.C, SL.7.1, SL.7.1.C, SL.7.1.D, SL.8.1, SL.8.1.C, SL.8.1.D
CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Activating Visuals
0 Slides
Lesson 2
Detecting Motion
0 Slides
Lesson 3
Visual Effects
0 Slides
Lesson 4
Tracking Motion
0 Slides
Lesson 5
Masking Actors
0 Slides
Lesson 6
Motion Direction
0 Slides
Lesson 7
Boxing Match
0 Slides
Lesson 8
Human Pong
0 Slides
Lesson 9
Brick Breaker
0 Slides
Lesson 10
Fruit Ninja
0 Slides