A collection of fun programming projects that demonstrate the application of coding to topics in middle-school biology, anatomy, and genetics.
- Grades 6-8
- Intermediate
- Web iPad
Description
Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in biology, anatomy, and genetics. For example, if you’re teaching a lesson on cell division, you can assign the mitosis and meiosis. Your students will draw their own animations and use coding and outside research to demonstrate mitosis and meiosis, while comparing and contrasting the two processes.
With this collection of life science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.
We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.








What Students Learn
- Use programming for science projects
- Build a slide show on a topic
- Build a quiz game
- Make an interactive charts and models
- Use animation to illustrate
- Narrate using your own voice
- Use the physics engine to model
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access
Lesson 1 : Parts of an Animal Cell
Life Science 201
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(30 minutes)
Facilitate as students complete all Parts of an Animal Cell modules on their own:
1. Introduction (Introduction)
2. Parts of an Animal Cell Example (Example)
3. Parts of an Animal Cell (DIY)
4. Quiz (Multiple-choice)
Extended Activities
(10 minutes)
U.S. Standards
-
NGSS-Science:
MS.LS1.2
-
CCSS-Math:
MP.1
-
CCSS-ELA:
SL.6.1, SL.7.1, SL.8.1
-
CSTA:
2-AP-13, 2-AP-16, 2-AP-17
-
CS CA:
6-8.AP.13, 6-8.AP.16, 6-8.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 3
Pupils should be taught to: -
design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
-
create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
-
understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Parts of an Animal Cell
Lesson 2
Animal Cell Presentation
Lesson 3
Animal Cell Structure
Lesson 4
Animal Cell Quiz
Lesson 5
Plant Cell Model
Lesson 6
Plant Cell Presentation
Lesson 7
Plant Cell Structure
Lesson 8
Plant Cell Quiz
Lesson 9
Heart
Lesson 10
Heart Quiz
Lesson 11
Nose
Lesson 12
Nose Structure
Lesson 13
Digestive System
Lesson 14
Digestive System Quiz
Lesson 15
Brain
Lesson 16
Brain Anatomy
Lesson 17
Identify Parts of the Pancreas
Lesson 18
Pancreas Quiz
Lesson 19
Photosynthesis
Lesson 20
Natural Selection
Lesson 21
Animal Speeds
Lesson 22
Mammal or Reptile?
Lesson 23
Mitosis VS Meiosis
Lesson 24
Ocean Food Chain Pyramid
Lesson 25
Food Planner
Lesson 26
DNA or RNA Strand
Lesson 27
Plant Reproductive Parts
Lesson 28
Virus, Bacteria, Protists, and Fungi
Lesson 29
Genetic Traits
Lesson 30
Energy Flow in Ecosystems
Lesson 31
Punnett Square
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (30 minutes)
Facilitate as students complete all Parts of an Animal Cell modules on their own:
1. Introduction (Introduction)2. Parts of an Animal Cell Example (Example)
3. Parts of an Animal Cell (DIY)
4. Quiz (Multiple-choice)
Extended Activities (10 minutes)
U.S. Standards
- NGSS-Science: MS.LS1.2
- CCSS-Math: MP.1
- CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
- CSTA: 2-AP-13, 2-AP-16, 2-AP-17
- CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 3
Pupils should be taught to:- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns