Lesson 10 : Double Jump
Programming 302

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Double Jump modules on their own:

1. Concepts (Concepts)
2. Learn to Jump (DIY)
3. Learn to Double Jump (DIY)
4. Jump Man (Puzzle)
5. Create Your Own Side-Scroller Game (DIY)
6. Quiz (Multiple-choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 7.EE.B.4, MP.1, MP.2, MP.4, MP.7
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7, RI.9-10.3, RI.11-12.3
  • CSTA: 2-AP-11, 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 3A-AP-17, 3A-AP-22
  • CS CA: 6-8.AP.11, 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17, 9-12.AP.12, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Object Stacking
25 Slides
Lesson 2
Applying Impulses
21 Slides
Lesson 3
Line Animation
26 Slides
Lesson 4
Physics Properties
24 Slides
Lesson 5
Ricochet
23 Slides
Lesson 6
Explosions
26 Slides
Lesson 7
Changing Direction
21 Slides
Lesson 8
Gravity Sling
19 Slides
Lesson 9
Linear Velocity
20 Slides
Lesson 10
Double Jump
18 Slides
Lesson 11
Receiving Values
21 Slides
Lesson 12
Lists
23 Slides
Lesson 13
Laser Tennis
18 Slides
Lesson 14
Enemy AI
20 Slides
Lesson 15
Leaderboards
20 Slides
Lesson 16
Platform Movement
18 Slides