# Programming 301 Icon Coding 10-Course Pack All About Computers I Space Cadet Dragon Spells Programming 1A Programming 1B Programming 100 Barbie™ You Can Be Anything™ All About Computers II Programming 101 Programming 102 Programming 201 Programming 202 Programming 300 Programming 301 Programming 302 JavaScript 101 Python 101 Web Development 101 Python 201 Drones 101 WeDo Coding Augmented Reality micro:bit 101 MicroPython 101 Life Science 101 Physical Science 101 Earth Science 101 Math 101 Social Studies 101 English 101 Life Science 201 Physical Science 201 Earth Science 201 Math 201 Social Studies 201 English 201

A fast-paced introduction to block programming for beginners in middle school where they create simple interactive programs with a focus on game design.

• Beginner
• Web

## Description

An advanced introduction to programming for middle school. Introduce programming fundamentals to your class as they build two arcade-inspired games from start to finish. The Adventure Game features a knight who has to defeat enemies to reach treasure. Students program arrow keys, fluid motion, hero and enemy behavior, and winning conditions. In Dragon Attack, they define multiple levels and lives, and program a boss enemy, while learning about variables and cloning.

## Topics

• Events
• Keyboard and mouse interaction
• Conditional loops
• Nested loops
• Sending and receiving messages
• Fluid motion
• Parallax scrolling
• Local and global variables
• Functions
• Object cloning

## What Students Learn

• Build complex multi-level games
• Use variables to keep score
• Use cloning to create actors programmatically
• Build algorithms using complex conditional logic
• Understand parallelism with multiple scripts
• Program different behaviors for different actors
• Publish projects to the Web
• Troubleshoot and debug programs

## Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

## Lesson 1 : Introduction Programming 301

### Activities(45 minutes)

Facilitate as students complete all Introduction modules on their own:

1. Introduction (Introduction)
2. Move the Valkyrie (DIY)
3. Pickups (DIY)
4. Puzzle Intro (Video)
5. Cross the Desert (Puzzle)
6. Collect the Medal (Puzzle)
7. Another Medal (Puzzle)
8. Quiz (Multiple-choice)
9. Improve the Troll Chase Game (DIY)

### U.S. Standards

• CCSS-Math: MP.1
• CCSS-ELA: RI.7.4, RI.8.4, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
• CSTA: 2-AP-10, 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17
• CS CA: 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
• ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

### U.K. Standards

##### Key stage 3
Pupils should be taught to:
• design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
• understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
• undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
• create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
• understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
##### Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
• develop their capability, creativity and knowledge in computer science, digital media and information technology
• develop and apply their analytic, problem-solving, design, and computational thinking skills
• understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

## Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Introduction
27 Slides
Lesson 2
Animated Motion
20 Slides
Lesson 3
Actor Positioning
19 Slides
Lesson 4
Motion and Tracking
18 Slides
Lesson 5
Conditional Loops
23 Slides
Lesson 6
Show and Hide
20 Slides
Lesson 7
Actor Properties
18 Slides
Lesson 8
Nested Loops
18 Slides
Lesson 9
Messaging
21 Slides
Lesson 10
Start Screen and Controls
21 Slides
Lesson 11
Shoot Projectiles
21 Slides
Lesson 12
Parallax Scrolling
18 Slides
Lesson 13
Cloning
19 Slides
Lesson 14
Variables
20 Slides
Lesson 15
Powerups and Effects
20 Slides
Lesson 16
Boss Battle
18 Slides
Lesson 17
Finishing Touch
15 Slides