Programming 1B

Students continue to solve more challenging puzzles building using advanced logic, and learn to author their first programs using Tynker Workshop.

  • GRADES 1-2
  • BEGINNER
  • WEB
  • Voiceovers

Answer Key

Module 1: Negative logic. Not!

Module 2: Double Bombs

Module 3: Stacked Aliens

Module 4: Loop with Double Bombs

Module 5: Loop with Stacked Aliens

Module 6: To Jump or to Long Jump

U.S. Standards

  • CCSS-ELA: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-Math: MP.1, 2.OA.B.2
  • CSTA: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14, 1A-AP-15
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, K-2.AP.14, K-2.AP.16, K-2.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 5: Apply Negative Logic

Course: | Web

  • Negative logic. Not!
  • Double Bombs
  • Stacked Aliens
  • Loop with Double Bombs
  • Loop with Stacked Aliens
  • To Jump or to Long Jump

Lesson 5 : Apply Negative Logic
Programming 1B

Time: 80+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (20 minutes)

Activities (40 minutes)

Facilitate as students complete all Apply Negative Logic modules on their own:

Optional Activities (10 minutes)