Lesson 13 : Loops Review
Programming 1B

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

(40 minutes)

Facilitate as students complete all Loops Review modules on their own:

Optional Activities (15 minutes)

U.S. Standards

  • CCSS-Math: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-ELA: MP.1, 1.OA.B.3, 2.OA.B.2
  • CSTA: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, K-2.AP.14, K-2.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Key stage 2
    Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
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    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    Welcome
    14 Slides
    Lesson 2
    Use Conditional Logic
    32 Slides
    Lesson 3
    Apply Advanced Logic
    27 Slides
    Lesson 4
    Animation and Sound
    37 Slides
    Lesson 5
    Apply Negative Logic
    30 Slides
    Lesson 6
    Use Nested Logic
    25 Slides
    Lesson 7
    Use Advanced Logic
    29 Slides
    Lesson 8
    Write a Story
    34 Slides
    Lesson 9
    Make Geometric Patterns
    40 Slides
    Lesson 10
    Use Arrow Keys to Move
    35 Slides
    Lesson 11
    Build a Game
    30 Slides
    Lesson 12
    Sequencing Review
    29 Slides
    Lesson 13
    Loops Review
    23 Slides
    Lesson 14
    Patterns Review
    25 Slides