Lesson 10 : Use Arrow Keys to Move
Programming 1B

Time: 55+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Optional Activities (10 minutes)

U.S. Standards

  • CCSS-ELA: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-Math: MP.1, 1.NBT.B.2, 1.OA.B.3, 2.OA.B.2
  • CSTA: 1A-AP-09, 1A-AP-11, 1A-AP-15
  • CS CA: K-2.AP.12, K-2.AP.14, K-2.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
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Lesson 1
Welcome
14 Slides
Lesson 2
Use Conditional Logic
32 Slides
Lesson 3
Apply Advanced Logic
27 Slides
Lesson 4
Animation and Sound
37 Slides
Lesson 5
Apply Negative Logic
30 Slides
Lesson 6
Use Nested Logic
25 Slides
Lesson 7
Use Advanced Logic
29 Slides
Lesson 8
Write a Story
34 Slides
Lesson 9
Make Geometric Patterns
40 Slides
Lesson 10
Use Arrow Keys to Move
35 Slides
Lesson 11
Build a Game
30 Slides
Lesson 12
Sequencing Review
29 Slides
Lesson 13
Loops Review
23 Slides
Lesson 14
Patterns Review
25 Slides