Lesson 11 : Use Repeat Loops
Programming 1A

Time: 75+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (10 minutes)

(40 minutes)

Facilitate as students complete all Use Repeat Loops modules on their own:

1. Change Direction (Puzzle)
2. Triple Jump (Puzzle)
3. Blow. Blow. Blow (Puzzle)
4. Jump. Turn Around. Repeat. (Puzzle)
5. Grow (Puzzle)
6. Ice Breath (Puzzle)

Optional Activities (10 minutes)

U.S. Standards

  • CCSS-ELA: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-Math: MP.1, 1.OA.B.3, 2.OA.B.2
  • CSTA: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, K-2.AP.14, K-2.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
  • Key stage 2
    Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
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    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    Welcome
    14 Slides
    Lesson 2
    Connect Code Blocks
    34 Slides
    Lesson 3
    Recognize the Pattern
    21 Slides
    Lesson 4
    Follow the Path
    22 Slides
    Lesson 5
    Sequencing
    21 Slides
    Lesson 6
    Conditional Logic
    23 Slides
    Lesson 7
    Conditional Loops
    24 Slides
    Lesson 8
    Draw Simple Shapes
    27 Slides
    Lesson 9
    Squares, Triangles, and Staircases
    20 Slides
    Lesson 10
    Sequencing Review
    24 Slides
    Lesson 11
    Use Repeat Loops
    25 Slides
    Lesson 12
    Complete Multiple Tasks in Order
    24 Slides