Lesson 7 : Motion
Programming 102

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Motion modules on their own:

1. Introduction (Introduction)
2. Concepts (Concepts)
3. Fly the Dragons Example (Example)
4. Train the Dragon (DIY)
5. Fly the Dragons (DIY)
6. Dodge the Castle (Puzzle)
7. Obstacle Game Example (Example)
8. Obstacle Game (DIY)
9. Quiz (Multiple-Choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, 4.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
22 Slides
Lesson 2
Review: Pen Drawing
21 Slides
Lesson 3
Review: Ghost Catcher
25 Slides
Lesson 4
Review: Character Creator
25 Slides
Lesson 5
Show and Hide
20 Slides
Lesson 6
Layers
25 Slides
Lesson 7
Motion
25 Slides
Lesson 8
Snowball Siege
20 Slides
Lesson 9
Drawing Patterns
21 Slides
Lesson 10
Color Effects
18 Slides
Lesson 11
Stamping
19 Slides
Lesson 12
Star Runner
21 Slides
Lesson 13
Space Breaker
23 Slides
Lesson 14
2-Player Battle
18 Slides
Lesson 15
Sky Train
20 Slides
Lesson 16
Final Lesson
24 Slides