Students apply computational skills learned in P101 and advance to intermediate level programming concepts using a wider set of visual blocks.
- Grades 3-4
- Intermediate
- Web iPad
Lesson 5 : Show and Hide
Programming 102
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(45 minutes)
Facilitate as students complete all Show and Hide modules on their own:
1. Introduction (Introduction)
2. Concepts (Concepts)
3. Hide-and-Seek Example (Example)
4. Hide and Seek (DIY)
5. Hide and Seek Party (DIY)
6. Catch Me If You Can (Puzzle)
7. Whack-a-Mole Example (Example)
8. Whack-a-Mole (DIY)
9. Quiz (Multiple-Choice)
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS-Math:
3.NBT.A.2, MP.1
-
CCSS-ELA:
RF.3.4.A, RF.4.4.A
-
CSTA:
1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.13, 3-5.AP.14, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to: -
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
-
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
Lesson 2
Review: Pen Drawing
Lesson 3
Review: Ghost Catcher
Lesson 4
Review: Character Creator
Lesson 5
Show and Hide
Lesson 6
Layers
Lesson 7
Motion
Lesson 8
Snowball Siege
Lesson 9
Drawing Patterns
Lesson 10
Color Effects
Lesson 11
Stamping
Lesson 12
Star Runner
Lesson 13
Space Breaker
Lesson 14
2-Player Battle
Lesson 15
Sky Train
Lesson 16
Final Lesson
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (45 minutes)
Facilitate as students complete all Show and Hide modules on their own:
1. Introduction (Introduction)2. Concepts (Concepts)
3. Hide-and-Seek Example (Example)
4. Hide and Seek (DIY)
5. Hide and Seek Party (DIY)
6. Catch Me If You Can (Puzzle)
7. Whack-a-Mole Example (Example)
8. Whack-a-Mole (DIY)
9. Quiz (Multiple-Choice)
Extended Activities (10 minutes)
U.S. Standards
- CCSS-Math: 3.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
Lesson 2
Review: Pen Drawing
Lesson 3
Review: Ghost Catcher
Lesson 4
Review: Character Creator
Lesson 5
Show and Hide
Lesson 6
Layers
Lesson 7
Motion
Lesson 8
Snowball Siege
Lesson 9
Drawing Patterns
Lesson 10
Color Effects
Lesson 11
Stamping
Lesson 12
Star Runner
Lesson 13
Space Breaker
Lesson 14
2-Player Battle
Lesson 15
Sky Train
Lesson 16
Final Lesson