Programming 102

Students apply computational skills learned in P101 and advance to intermediate level programming concepts using a wider set of visual blocks.

  • GRADES 3-4
  • INTERMEDIATE
  • WEB IPAD

Answer Key

Module 4: Frame Based Animation

Module 6: Built-in Animation

Module 7: Gather the Armor

Module 9: Adventure Game

Module 10: Quiz

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U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 4: Review: Character Creator

Course: | iPad Web

  • Intro Video
  • Concepts
  • Frame Animation Example
  • Frame Based Animation
  • Built-in Animation Example
  • Built-in Animation
  • Gather the Armor
  • Adventure Game Example
  • Adventure Game
  • Quiz

Lesson 4 : Review - Character Creator
Programming 102

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Review - Character Creator modules on their own:

1. Intro Video (Introduction)
2. Concepts (Concepts)
3. Frame Animation Example (Example)
4. Frame Animation (DIY)
5. Built-In Animation Example (Example)
6. Built-In Animation (DIY)
7. Gather the Armor (Puzzle)
8. Adventure Game Example (Example)
9. Adventure Game (DIY)
10. Quiz (Multiple-Choice)

Extended Activities (10 minutes)