Lesson 3 : Review - Ghost Catcher
Programming 102

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Review - Ghost Catcher modules on their own:

1. Concepts (Concepts)
2. Ghost Touch Example (Example)
3. Ghost Touch (DIY)
4. Ghost Trap Example (Example)
5. Ghost Trap (DIY)
6. Catch the Ghosts (Puzzle)
7. Ghost Catcher Game Example (Example)
8. Ghost Catcher Game (DIY)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
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    Class Presentations

    These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
    A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
    Lesson 1
    Review: Interactive Animation
    22 Slides
    Lesson 2
    Review: Pen Drawing
    21 Slides
    Lesson 3
    Review: Ghost Catcher
    25 Slides
    Lesson 4
    Review: Character Creator
    25 Slides
    Lesson 5
    Show and Hide
    20 Slides
    Lesson 6
    Layers
    25 Slides
    Lesson 7
    Motion
    25 Slides
    Lesson 8
    Snowball Siege
    20 Slides
    Lesson 9
    Drawing Patterns
    21 Slides
    Lesson 10
    Color Effects
    18 Slides
    Lesson 11
    Stamping
    19 Slides
    Lesson 12
    Star Runner
    21 Slides
    Lesson 13
    Space Breaker
    23 Slides
    Lesson 14
    2-Player Battle
    18 Slides
    Lesson 15
    Sky Train
    20 Slides
    Lesson 16
    Final Lesson
    24 Slides