Students apply computational skills learned in P101 and advance to intermediate level programming concepts using a wider set of visual blocks.
- Grades 3-4
- Intermediate
- Web iPad
Lesson 12 : Star Runner
Programming 102
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(45 minutes)
Facilitate as students complete all Star Runner modules on their own:
1. Introduction (Introduction)
2. Concepts (Concepts)
3. Shoot the Enemy Example (Example)
4. Shoot Lasers (DIY)
5. Spawn the Stars (DIY)
6. Shoot the Enemy Ship (DIY)
7. Star Runner Game (Example)
8. Star Runner Game (DIY)
9. Quiz (Multiple-Choice)
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS-Math:
3.NBT.A.2, MP.1
-
CCSS-ELA:
RF.3.4.A, RF.4.4.A
-
CSTA:
1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.13, 3-5.AP.14, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to: -
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
-
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
Lesson 2
Review: Pen Drawing
Lesson 3
Review: Ghost Catcher
Lesson 4
Review: Character Creator
Lesson 5
Show and Hide
Lesson 6
Layers
Lesson 7
Motion
Lesson 8
Snowball Siege
Lesson 9
Drawing Patterns
Lesson 10
Color Effects
Lesson 11
Stamping
Lesson 12
Star Runner
Lesson 13
Space Breaker
Lesson 14
2-Player Battle
Lesson 15
Sky Train
Lesson 16
Final Lesson
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (45 minutes)
Facilitate as students complete all Star Runner modules on their own:
1. Introduction (Introduction)2. Concepts (Concepts)
3. Shoot the Enemy Example (Example)
4. Shoot Lasers (DIY)
5. Spawn the Stars (DIY)
6. Shoot the Enemy Ship (DIY)
7. Star Runner Game (Example)
8. Star Runner Game (DIY)
9. Quiz (Multiple-Choice)
Extended Activities (10 minutes)
U.S. Standards
- CCSS-Math: 3.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Review: Interactive Animation
Lesson 2
Review: Pen Drawing
Lesson 3
Review: Ghost Catcher
Lesson 4
Review: Character Creator
Lesson 5
Show and Hide
Lesson 6
Layers
Lesson 7
Motion
Lesson 8
Snowball Siege
Lesson 9
Drawing Patterns
Lesson 10
Color Effects
Lesson 11
Stamping
Lesson 12
Star Runner
Lesson 13
Space Breaker
Lesson 14
2-Player Battle
Lesson 15
Sky Train
Lesson 16
Final Lesson