Lesson 8 : User Interaction
JavaScript 101

Time: 40+ minutes

Introduction

Commands Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (35 minutes)

Facilitate as students complete all User Interaction modules on their own:

1. What Is User Interaction? (Document)
2. What Are Keyboard Events? (Document)
3. What Are Key Codes? (Document)
4. Moving Ships (DIY)
5. Line Art (DIY)
6. What Are Mouse Events? (Document)
7. What Is the Mouse Location? (Document)
8. Follow the Mouse (DIY)
9. Stamping Tool (DIY)
10. Quiz (Multiple Choice)

Discussion Questions/Follow-Up Activities (20 minutes)

U.S. Standards

  • CCSS-ELA: SL.7.1, SL.8.1, RI.9-10.3, RI.9-10.6, L.9-10.3, L.9-10.6
  • CCSS-Math: HSN.Q.A.1, HSN.Q.A.2, HSN.Q.A.3, HSA.CED.A.1, HSA.CED.A.3, MP.1, MP.2, MP.3
  • CSTA: 2-AP-11, 2-AP-13, 2-AP-16, 2-AP-17, 3A-AP-17, 3B-AP-11, 3B-AP-12, 3B-AP-22
  • CS CA: 6-8.AP.11, 6-8.AP.12, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17, 9-12.AP.12, 9-12.AP.14, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
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Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
The Basics
31 Slides
Lesson 2
Loops and Patterns
36 Slides
Lesson 3
Conditional Logic
39 Slides
Lesson 4
Conditional Loops
26 Slides
Lesson 5
Variables
28 Slides
Lesson 6
Expressions
33 Slides
Lesson 7
Using the Canvas
35 Slides
Lesson 8
User Interaction
24 Slides
Lesson 9
Game Design
30 Slides
Lesson 10
Snake
29 Slides
Lesson 11
Breakout
19 Slides
Lesson 12
Pong
19 Slides
Lesson 13
Final Game
15 Slides