Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in arithmetic, geometry, measurement units, fractions, and more. For example, if you’re teaching a lesson on multiplication, you can assign the Multiplication Escape project. Your students will use coding to create a fun game where the player has to quickly answer multiplication questions to move forward and escape falling rocks. Students can also create projects to model word problems, like making change or dividing candies between a group of friends.
With this collection of math projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.
We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at firstname.lastname@example.org.
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* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access
IntroductionIn this lesson, students will play a Multiplication Escape game and solve multiplication problems to move the goblin Actor across the Stage. Next, students will follow a step-by-step tutorial in the DIY (do-it-yourself) module to create their own version of the Multiplication Escape game they just played. They will program the logic for the questions, create their own math questions, and code the goblin Actor to move when the answers are correct. If students want to make the game experience more challenging, encourage them to increase the speed of the falling bolder Actors. Or if students want to ask harder math questions, tell them to include division, subtraction, and fraction problems.
After completing the DIY module, students will be asked 5 quiz questions involving multiplication problems. By the end of the lesson, students will have experimented with coding concepts (e.g., input/output, basic math, conditionals, loops, motion) while reinforcing multiplication skills.
- Multiplication: A math operation where a number is added to itself a specified number of times
- Product: The answer when two or more numbers are multiplied together
- Solve multiplication problems
- Use code blocks to create a multiplication game
- Computers or iPads (1 per student) with student account access to Tynker.com
- basic math
- simple conditionals
- simple loops
- simple motion
- direction and turning
- advanced events
- detect conditions
- CCSS-Math: MP1, 3.OA.A.1, 4.OA.A.1, 5.OA.A.2
- CCSS-ELA: L.RF.3.4.A, SL.3.1, L.RF.4.4.A, SL.4.1, L.RF.5.4.A, SL.5.1
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b