Students who complete Space Cadet can advance to Dragon Spells, which is a faster-paced introduction that explains even more coding concepts. Students learn about new kinds of loops, loop nesting, decomposition, abstraction, functions, and variables. Dragon Spells can be used online at or on an iPad using the Tynker app.

In Dragon Spells, students train a dragon to collect treasure. Students review the basics such as counting loops and sequencing in the initial lessons, and then they learn all-new coding concepts. They learn how to solve hard problems using decomposition and abstraction with real world examples. They also learn to use input and output in their programs, making their projects more interactive. Students even use functions to organize and reuse sections of code. The course also includes open-ended DIY projects where students apply all the concepts they have learned and can express their own creativity with code. By the end of this course, students can write simple algorithms using loops, conditionals, functions, and variables and know how to debug their code.

Dragon Spells maps directly to the elementary curriculum in Everyone Can Code program from Apple. Educators can download Apple Education’s free book Getting Started with Code 2 which provides additional guidance on how this course can be taught using an iPad.


  • Types of loops
  • Decomposition
  • Abstraction
  • Functions
  • Nested loops
  • Input and Output
  • User Interface

What Students Learn

  • Solve coding puzzles using a variety of loop types
  • Learn about decomposition and abstraction
  • Define and use functions in programs
  • Handle different situations using conditional statements
  • Use variables, input and output in your programs
  • A quick introduction to building a user interface

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson Plan

Course: Dragon Spells
Lesson 1: Dragon Eggs
Number of Levels: 8
Time: 30+ mins


Welcome to the Dragon Spells course! Students will begin their adventure by choosing which dragon they want to play as: either Jasper, Grooper, or Harper. As students complete levels 2-8, they'll navigate their dragon to collect treasure while reinforcing sequencing! Additionally, students will learn the following commands: "on start", "walk", "jump", "blast", "eat", and "turn around".

New Code Blocks

  • : This is an event block that will run all code attached to it when students press the Play button. Note: Students must attach commands to an event block for their code to run.
  • : Make the character move one step forward.
  • : Make the character jump up to the next platform.
  • : Make the character eat objects.
  • : Make the character destroy objects with a blast.
  • : Make the character face the opposite direction.


  • Code: The language that tells a device (e.g., computer, tablet, iPhone) what to do
  • Sequence: The order in which steps or events happen
  • Command: A specific action or instruction that tells a device (e.g., computer, tablet, iPhone) to do something.


Students will...
  • Sequence code blocks to create algorithms
  • Use code blocks to solve puzzles


  • iPads (with installed Tynker app), computers, or laptops

Warm-Up (5 minutes)

Remind students that a sequence is the order in which steps or events happen. Next, ask students to pair up and discuss everyday examples of a sequence. Can they list a sequence they perform in school?

Here's an example of a sequence for accessing Dragon Spells using the computer:
Log onto the school computer.
Go to
Log onto your Tynker account.
Go to your dashboard and click the "Dragon Spells" course.


If this is your students' first time using Tynker, demonstrate how to…
  • Drag and drop Tynker code blocks to the center coding panel
  • Delete code blocks (drop the Tynker code blocks to the far left to make it disappear)
  • Attach code blocks to one another

Activities (30 minutes)

Facilitate as students complete all Dragon Eggs modules:
Dragon Eggs
  • Inform students that this lesson has 8 levels that they need to complete.
  • When students choose their dragon in level 1, they'll need to tap the egg multiple times to make it hatch.
  • In level 2, students will need to move the dragon to the pile of treasure using the "walk" and "jump" code blocks. Make sure students are connecting the code blocks. If their code blocks aren't attached to the “on start” block, they will not execute.
  • Emphasize to students that the "jump" code block makes the dragon jump to a higher branch.
  • Do students need help running their code? Once students finish coding their program, ask them to press the play button:

  • In level 3, students need to use the "eat" and "blast" blocks to program the dragon to eat the bug and destroy the wood. Emphasize to students that the dragon cannot leap over standing obstacles, such as longs, using "jump". Instead, the dragon must "blast" through the obstacles.
  • Explain to students that the dragon cannot breathe fire on its own yet, so it needs to get its breath ready by eating a bug. Tell students to use an "eat" code block when their dragon stands one place in front of the bug.
  • Level 5 showcases the dragon's ability to reach new heights by using more than one "jump" block.
  • To solve level 6, students need to combine the "walk", "jump", "eat", and "blast" code blocks to move the dragon to the pile of treasure. Emphasize to students that the dragon must be standing directly in front of the obstacle when it blasts fire--otherwise, it will not work.
  • Did students add too many code blocks? Ask them to drag the block they don't want onto the trash can symbol (located on the left). Here's what it looks like:

    Once students release the code block, the block will be removed from their code.
  • Did students accidentally delete the "on start" code block? Ask them to restart the puzzle by clicking the button on the top right with the three lines:

    Next, they'll need to select the refresh button to reset their code:

Extended Activities (10 minutes)

Ask your students…
  • What’s the difference between a command and a sequence? (Answers will vary)
  • How did you apply sequences in today’s coding activities? (Answers will vary)
  • Who can tell the class how to restart the puzzle? (Answer: Click the button with the three lines that’s located on the top right of the screen. Next, select the refresh button.)

U.S. Standards

  • CCSS-Math: K.CC.B.5, 2.OA.B.2, MP.1
  • CCSS-ELA: RF.K.4, RF.1.4, RF.2.4, RF.1.4.A, RF.2.4.A, 1.RI.10, 2.RI.10
  • CSTA: 1A-AP-09, 1A-AP-11, 1B-AP-11, 1B-AP-15
  • CS CA: K-2.AP.13, 3-5.AP.10, 3-5.AP.13, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key Stage 1
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key Stage 2
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Dragon Eggs
34 Slides
Lesson 2
Blast Through
22 Slides
Lesson 3
Déjà Vu
26 Slides
Lesson 4
Twisted Trees
20 Slides
Lesson 5
Dragon Scrolls
28 Slides
Lesson 6
Ancient Spells
23 Slides
Lesson 7
Catch Me If You Can
21 Slides
Lesson 8
The Long Road
22 Slides
Lesson 9
Gem Collector
34 Slides
Lesson 10
Dragon Maker
18 Slides