Space Cadet

Students learn coding concepts as they solve these puzzles to help their astronaut through the space journey. Request Quote

Course Summary
  • Grades 1 - 2
  • Beginner level
  • 8 lessons
  • Tynker Blocks
    • Web iPad
Course Includes
  • 8 lessons
  • 48 activities
  • Enhanced Creativity Tools
  • Automatic Assessment
  • Tutorials and Reviews
  • Coding Puzzles
  • DIY Projects
  • Quizzes
  • Answer Keys
No previous coding experience required.

Lesson Plan

Course: Space Cadet
Lesson 1: Crash Landed!
Number of Levels: 7
Time: 30+ mins


Welcome to the Space Cadet course! Students will begin their adventure in outer space, where they can choose which space cadet they want to play as: either Mae or Buzz. As students complete levels 2-7, they'll practice sequencing and collect items in space! Additionally, students will learn the following commands: "on start", "walk", and "jump".

New Code Blocks

  • : This is an event block that will run all code attached to it when students press the Play button. Note: Students must attach commands to an event block for their code to run.
  • : Make the character move one step forward.
  • : Make the character jump and land two spaces forward.


  • Code: The language that tells a device (e.g., computer, tablet, iPhone) what to do
  • Sequence: The order in which steps or events happen
  • Command: A specific action or instruction that tells a device (e.g., computer, tablet, iPhone) to do something.


Students will...
  • Sequence code blocks to create algorithms
  • Use code blocks to solve puzzles


  • iPads (with installed Tynker app), computers, or laptops

Warm-Up (5 minutes)

Remind students that a command is an action or instruction that tells the computer to do something. Next, ask students to pair up and think of real-world examples of commands when they brush their teeth. Bonus: Encourage teams to work together and create a sequence of commands to brush their teeth. Example:
Pick up your toothbrush
Wet the bristles of your toothbrush
Put toothpaste on the bristles
Brush your teeth for 2 minutes
Rinse your teeth and toothbrush

If this is your students' first time using Tynker, demonstrate how to...
  • Drag and drop Tynker code blocks to the center coding panel
  • Delete code blocks (drop the Tynker code blocks to the far left to make it disappear)
  • Attach code blocks

Activities (30 minutes)

Facilitate as students complete all Crash Landed! modules:
Crash Landed!
  • Inform students that this lesson has 7 levels that they need to complete.
  • In level 2, students are introduced to the "walk" block, which makes the character move one step forward. Make sure students are connecting the "walk" code block to the "on start" block.
  • Give a hint: Tell students that their code blocks needs to be attached to the "on start" code block. If their code blocks aren't attached, they will not execute.
  • Do students need help running their code? Once students finish coding their program, ask them to press the play button:

  • In level 6, students are introduced to the "jump" code block, which makes the character jump over an obstacle and land on the other side. Give a hint: Tell students to avoid the aliens by jumping over them.
  • Did students add too many code blocks? Ask them to drag the block they don't want onto the trash can symbol (located on the left). Here's what it looks like:

    Once students release the code block, the block will be removed from their code.
  • Did students accidentally delete the "on start" code block? Ask them to restart the puzzle by clicking the button on the top right with the three lines:

    Next, they'll need to select the refresh button to reset their code:

Extended Activities (10 minutes)

Ask your students…
  • What are commands? (Answer: A specific action or instruction that tells a device to do something)
  • Who can give real-world examples of commands?
  • Which commands did you use in today's coding activities? (Answer: jump, walk)

U.S. Standards

  • CCSS-Math: K.CC.B.5, 2.OA.B.2, MP.1
  • CCSS-ELA: RF.K.4, RF.1.4, RF.2.4, RF.1.4.A, RF.2.4.A, 1.RI.10, 2.RI.10
  • CSTA: 1A-AP-09, 1A-AP-11
  • CS CA: K-2.AP.13
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key Stage 1
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key Stage 2
  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.