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This course is included with our Coding/STEAM Curriculum - K-8 Plan

# Programming 301 Icon Coding 10-Course Pack Space Cadet Dragon Spells Programming 1A Programming 1B Programming 100 Programming 300 Barbie™ You Can Be Anything™ Programming 101 Programming 102 Programming 201 Programming 202 Programming 301 Programming 302 JavaScript 101 Python 101 Web Development 101 Python 201 Drones 101 WeDo Coding Augmented Reality micro:bit 101 MicroPython 101 Life Science 101 Physical Science 101 Earth Science 101 Math 101 Social Studies 101 English 101 Life Science 201 Physical Science 201 Earth Science 201 Math 201 Social Studies 201 English 201

A fast-paced introduction to block programming for beginners in middle school where they create simple interactive programs with a focus on game design.

• Beginner
• Web

## Programming 301 Lesson Plan

### Introduction

In this lesson, students will learn how to rotate Actors and use operators to check the properties of other Actors. Coding concepts covered in this lesson include: Property of Actor and Turn.

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### Objectives

Students will...
• Use code blocks to rotate Actors and check properties of Actors
• Use code blocks to solve a puzzle module
• Create a two-player fireball tennis game

### Materials

• Computers, laptops, or mobile devices (1 per student) with student account access to Tynker.com

### Warm-Up(15 minutes)

1. Tell students that they’re going to create a two-player volleyball game today using Tynker!
2. Ask, “What do you think makes a good 2-player game? Is it the level of difficulty? The sound effects? The characters?” Write down your students’ answers on the classroom board.

### Activities(45 minutes)

Facilitate as students complete all Actor Properties modules on their own:
1. Concepts (Video)
• Bert, the wizard, introduces two coding concepts:
• Property of Actor- Students will watch an interactive demonstration with Codey to learn how to access an Actor’s properties from a different Actor.
• Turn- Students will watch an interactive demonstration with Codey to learn how turn blocks make an Actor rotate clockwise (to the right) and counterclockwise (to the left).
2. Deflect the Fireball 1 (DIY)
• This DIY (do-it-yourself) project expands on the “Hide the Ghost” modules from the previous lesson by letting the ghost deflect fireballs back at the wizard!
• Students will need to program a fireball to turn around when it hits a ghost.
3. Deflect the Fireball 2 (DIY)
• In this DIY project, students will program a knight to deflect a fireball by attacking it with its sword.
• Did students finish early? Tell them to modify their fireball Actor’s code to speed up the fireball. Give a hint: Tell students to change the value of their “move” code block.
4. Defeat the Trolls (Puzzle)
• To solve this puzzle module, students will need to program the fireball to detect which of the knight’s costumes it is touching. Can your students deflect the fireball back at the trolls?
• Remind students that the knight’s attack costumes are 10-17.
5. Fireball Tennis (DIY)
• In this DIY project, students will create a Fireball Tennis game between a valkyrie and a knight. They will need to program the fireball to deflect off of the valkyrie’s sword and the knight’s sword.
• Did students finish early? Ask them to modify the flaming comet Actor’s code. For example, they can use the “set size to” code block to change the size and change the value of the “move” block to make it move around more quickly.
6. Quiz (Multiple-choice)
• Students will answer multiple-choice questions to review concepts from this lesson.

### Extended Activities(10 minutes)

Fireball Tennis Modified
• Ask students to work with a partner and add at least two changes to their Fireball Tennis game. For example, they can create a new scene by adding different Actors and changing the background. Or they can experiment with their code to increase the game’s level of difficulty.
• If students need inspiration, ask them to reflect on today’s warm-up activity when they discussed questions such as, “What makes a good 2-player game?”

### U.S. Standards

• CCSS-Math: MP.1, MP.2, MP.4
• CCSS-ELA: RI.7.4, RI.8.4, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
• CSTA: 2-AP-10, 2-AP-13, 2-AP-16, 2-AP-17
• CS CA: 6-8.AP.10, 6-8.AP.13, 6-8.AP.17
• ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

### U.k. Standards

Key Stage 3 (Years 7-9)
• Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem.
• Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability.
• Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.

## Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
Lesson 1
Introduction
27 Slides
Lesson 2
Animated Motion
20 Slides
Lesson 3
Actor Positioning
19 Slides
Lesson 4
Motion and Tracking
18 Slides
Lesson 5
Conditional Loops
23 Slides
Lesson 6
Show and Hide
20 Slides
Lesson 7
Actor Properties
18 Slides
Lesson 8
Nested Loops
18 Slides
Lesson 9
Messaging
21 Slides
Lesson 10
Start Screen and Controls
21 Slides
Lesson 11
Shoot Projectiles
21 Slides
Lesson 12
Parallax Scrolling
18 Slides
Lesson 13
Cloning
19 Slides
Lesson 14
Variables
20 Slides
Lesson 15
Powerups and Effects
20 Slides
Lesson 16
Boss Battle
18 Slides
Lesson 17
Finishing Touch
15 Slides