Programming 1A

A puzzle-based introduction to coding concepts for beginners where they learn sequencing, pattern recognition, loops, and conditional logic. Request Quote

Course Summary
  • Grades 1 - 2
  • Beginner level
  • 12 lessons
  • Tynker Blocks
    • Web
Course Includes
  • 12 lessons
  • 62 activities
  • Enhanced Creativity Tools
  • Automatic Assessment
  • Tutorials and Reviews
  • Coding Puzzles
  • Answer Keys
Prerequisites
No previous coding experience required.

Description

An easy introduction to programming using puzzles. Students solve coding puzzles and get familiar with basic programming concepts such as sequencing, conditions and repetition using loops. To complete each level, you need to connect visual blocks in the right way. There are over 60 levels in fun adventures such as Codey's Quest, Lost in Space, Lazer Racer and Dragon Journey.

Topics Covered

  • Sequencing
  • Repetition
  • Conditional logic
  • Automation
  • Pattern recognition

What Students Learn

  • Introduction to basic programming
  • Using loops for repetition
  • Conditional logic
  • Sequencing tasks
  • Recognizing patterns
  • Using automation
  • Debugging programs
  • Problem solving

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

1. Welcome
2 activities
Welcome to Tynker! In this lesson, you'll learn about the Tynker Workshop.
2. Connect Code Blocks
6 activities
Program Codey the troll to stay on the path and get to his candy.
3. Recognize the Pattern
5 activities
Make Codey jump to avoid the obstacles while staying on the path.
4. Follow the Path
6 activities
Program the rocket to follow the path and reach the moon base.
5. Sequencing
6 activities
Program spaceman Gus to walk on the path and reach his goal.
6. Conditional Logic
6 activities
Recognize simple patterns, jump over aliens, and collect items.
7. Conditional Loops
6 activities
Use conditional loops and path detection to stay on the course.
8. Draw Simple Shapes
4 activities
Program your racer to follow the green lines and collect the orbs.
9. Squares, Triangles, and Staircases
4 activities
Program your racer to draw simple shapes and collect all the orbs.
10. Sequencing Review
5 activities
Train your dragon to breathe fire, blast through obstacles and find treasure.
11. Use Repeat Loops
6 activities
Use loops to make your dragon repeat the same actions over and over again.
12. Complete Multiple Tasks in Order
6 activities
Program your dragon to fly on the right path to reach the gem.