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Programming 201

Introductory programming for 5th and 6th graders. Students play games that teach coding and learn to build their own games, animations, and projects.

Programming 201

Introductory programming for 5th and 6th graders. Students play games that teach coding and learn to build their own games, animations, and projects.

Course card image for Programming 201

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Course

Beginner Level
100% Online
17 lessons
98 Activities

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Recommended for Ages +

Web iPad

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required. Courses are not supported on tablets.

Minecraft courses and server access is available to verified accounts. Minecraft for Windows 10 is required for Training Day, Agent Recall, Gears of Time, Mythicraft, and Mind Crafters courses. Content and courses are subject to changes. NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Lesson image for: Introduction

Introduction

Learn to create scenes, animate characters and solve some cool puzzles on Tynker!

11 Modules:

  • Introduction
  • Tutorial Intro
  • Move Gus Example
  • Move Gus
  • Alien Sounds Example
  • Alien Sounds
  • Puzzle Intro
  • Collect the Ray Gun
  • Avoid Obstacles
  • Use a Loop
  • Quiz
Lesson image for: Loops and Animation

Loops and Animation

Use multiple costumes and a loop construct to animate Gus.

9 Modules:

  • Introduction
  • Play the Game
  • Concepts
  • Animate Gus Example
  • Animate Gus
  • Fix the Animation Speed
  • Animate on Your Own Example
  • Animate on Your Own
  • Quiz
Lesson image for: Creating a Scene

Creating a Scene

Create an interactive scene with music. Build and add your own characters and animate them.

9 Modules:

  • Add Music Example
  • Add Music
  • Dancing Actor Example
  • Dancing Actor
  • Match the Aliens
  • Dance Party Example
  • Animated Dance Party
  • Musical Actors Example
  • Musical Actors
Lesson image for: Jumping over Obstacles

Jumping over Obstacles

Program an Actor to jump. Move the Actor up and down using a loop to change their y-position.

8 Modules:

  • Concepts
  • Make Gus Jump Example
  • Make Gus Jump 1
  • Make Gus Jump 2
  • Jump Over Obstacles
  • Jump on Your Own Example
  • Jump on Your Own
  • Quiz
Lesson image for: Storytelling

Storytelling

Use speech bubbles using the Say block to simulate a conversation between Actors. Use Wait blocks for timing.

9 Modules:

  • Speaking Example
  • Speaking
  • Conversation Example
  • Conversation
  • Play a Game of Charades
  • A Funny Chat Example
  • A Funny Chat
  • Comic Book Example
  • Comic Book
Lesson image for: User Interaction

User Interaction

Program input controls to move Actors. Use this to move Gus back and forth to collect powercells.

7 Modules:

  • Move to Collect Power Cells
  • Move Back and Forth Example
  • Move Back and Forth
  • Move and Collect Power Cells
  • Make Actors Move Example
  • Make Actors Move
  • Quiz
Lesson image for: Guessing Game

Guessing Game

Create an interactive quiz. Use the Ask block for user input and the If-Else block to check the answer.

9 Modules:

  • Asking Questions Example
  • Asking Questions
  • Guessing Game Example
  • Number Guessing Game
  • Find the Hidden Treasure
  • Create a Quiz Example
  • Create a Quiz
  • Ghostbusters Example
  • Ghostbusters
Lesson image for: Rotation

Rotation

Use the Turn block to rotate an actor. Using it in a loop and turning 360 degrees will flip the Actor.

9 Modules:

  • Flip Out!
  • Concepts
  • Do Flips Example
  • Do Flips
  • Flip to Collect Power Cells
  • Flip on Your Own Example
  • Flip on Your Own
  • Quiz
  • Bonus: Finish Side Scroller
Lesson image for: Alien Invaders

Alien Invaders

Move Actors to different locations within the screen using random number generators. Detect the screen boundaries.

5 Modules:

  • Asteroid Shooter Example
  • Target Practice
  • Looping Actors
  • Avoid the Asteroids
  • Build an Asteroid Shooter
Lesson image for: Music and Animation

Music and Animation

Use music to create a game where robots battle to mimic the sound sequence.

7 Modules:

  • Introduction
  • Add Background Music Example
  • Add Background Music
  • Animate the button
  • Add Music Example
  • Add Music
  • Quiz
Lesson image for: Instruments and Tempo

Instruments and Tempo

Generate computer music using musical notes, different instruments and changing tempo.

9 Modules:

  • Button Sounds Example
  • Button Sounds
  • Drum Machine Example
  • Beatbot Drum Machine
  • Set the Tempo
  • Build a Piano Example
  • Build a Piano
  • Build an Alien Piano Example
  • Build an Alien Piano
Lesson image for: Broadcasting Messages

Broadcasting Messages

Send and receive messages between Actors in a program. Use messages to control the robot.

7 Modules:

  • Introduction
  • Send a Message Example
  • Send a Message to the BeatBot
  • Send 2 Messages
  • Add Your Background Music Example
  • Add Your Background Music
  • Quiz
Lesson image for: Time Limits

Time Limits

Learn about time limits, and along with your knowledge of messaging, build a 2-player game.

5 Modules:

  • Time Limits Example
  • Time Limits
  • Lead the Way
  • Make Your Own Arcade Example
  • Make Your Own Arcade
Lesson image for: Message Driven Programming

Message Driven Programming

Program the BeatBot to make different dance moves based on the type of message it receives.

7 Modules:

  • Introduction
  • BeatBot Dance Example
  • BeatBot Dance
  • Dance Moves
  • Add Tempo Example
  • Add Tempo
  • Quiz
Lesson image for: Pop the Balloon

Pop the Balloon

A balloon popping game, more on random numbers and programming explosions.

8 Modules:

  • Pop the Balloon Example
  • Pop the Balloon
  • Improve the Balloon Game
  • Color Catch
  • Get the Ghost Example
  • Get the Ghost
  • Bombs Away Example
  • Bombs Away!
Lesson image for: Animation with Movement

Animation with Movement

Program the BeatBot to moonwalk by combining animation with movement.

9 Modules:

  • Introduction
  • Moonwalk Example
  • BeatBot Moonwalk
  • Do the Moonwalk
  • Music Loop Example
  • Music Loop
  • Beatbot Battle Example
  • Finish Beatbot Battle
  • Quiz
Lesson image for: Obstacle Course

Obstacle Course

Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

9 Modules:

  • Bouncing Ship Example
  • Bouncing Ship
  • Crazy Ship Example
  • Crazy Ship
  • Follow the Leader
  • Car Chase Example
  • Car Chase
  • Obstacle Course Example
  • Create an Obstacle Course

Algorithms & Programming

Arrange commands in code to produce desired solutions.

Problem Solving

Evaluate task goals and identify steps to reach them.

Critical Thinking

Analyze and develop logical solutions to problems.

Decision Making

Determine options in the execution of a task with differing outcomes.

Testing & Debugging

Review code to locate and fix errors.

Creativity

Produce varied artistic output using coding and other digital skills.

Interactive Programs

Create a program with multiple moving, visual, interactive parts.

Animation

Make parts of a program change appearance over time with motion or image sequences.

Storytelling

Combine text handling and delays to coordinate a virtual narrative or conversation.

Game Design

Design simple to complex game programs that require continuous interaction.

Music

Utilize musical notes, sound effects, or synthesizers in programs.

Writing

Produce written content as part of a coding project.

Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

Choose Live Online Courses

Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

Choose a 3-Year Self-Paced Plan

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40% OFF

Quarterly

$30 $18 /month Now $54 billed quarterly cancel any time
40% OFF

Yearly

$25 $15 /month Now $180 billed annually cancel any time
40% OFF

Lifetime*

$780 $468 one time payment Best Deal

Access everything Tynker offers

  • Thousands of hours of creative projects in Game Design, Minecraft, Python concepts, and more
  • Personalized assessments and certifications in real-world languages
  • Access to our highly rated mobile apps: Tynker, Tynker Junior & Mod Creator
  • 5,000+ lessons built to improve problem solving skills and academic performance
  • Parent dashboard with mastery stats - watch as they progress from novice to expert
  • 30 Day Money-Back Satisfaction Guarantee

3-Year All-Access plans include:

  • 70+ courses
  • 5,000+ activities
  • Block Coding
  • Text Coding
  • 3 Mobile Apps
  • Minecraft Modding
  • Game Design
  • Robotics
  • Hardware
  • Web Development
  • Python
  • JavaScript
  • Processing (P5.JS)
  • Data Science
  • Advanced CS

Tynker is designed to progress with your child. A three year plan accelerates their coding mastery from block coding to advanced text languages.