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JavaScript 1 (2020)

Code fun browser-based apps using JavaScript and the HTML canvas. Build 11 mini-games like Snake and Pong!

JavaScript 1 (2020)

Code fun browser-based apps using JavaScript and the HTML canvas. Build 11 mini-games like Snake and Pong!

Course card image for JavaScript 1 (2020)

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Intro to JavaScript Course

Advanced Level
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13 lessons
132 Activities

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Recommended for Ages 12+

Web

No Prerequisites

JavaScript

JavaScript is a lightweight scripting language. Sharing design elements of both Java and Python, it is the language of choice for web pages, enabling sophisticated behaviors and interactivity when paired with HTML and CSS.

What Kids Learn

  • Build JavaScript Games
  • 120 programming activities
  • 48 coding puzzles
  • Build 11 mini-games

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required. Courses are not supported on tablets.

Minecraft courses and server access is available to verified accounts. Minecraft for Windows 10 is required for Training Day, Agent Recall, Gears of Time, Mythicraft, and Mind Crafters courses. Content and courses are subject to changes. NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Lesson image for: The Basics

The Basics

Get used to typing and syntax and learn the basics of JavaScript.

16 Modules:

  • Welcome
  • Video
  • Set Sail
  • Smooth Sailing
  • Turn Right
  • Treasure Ahoy!
  • Turn Right, Turn Left
  • What Are Comments?
  • Turn. Turn. Turn.
  • Buggy Code
  • What Are Naming Conventions?
  • More Bugs?
  • Complete the Path
  • Light it Up!
  • Review
  • Quiz
Lesson image for: Loops and Patterns

Loops and Patterns

Learn to recognize patterns and use a "for" loop to solve problems.

16 Modules:

  • Repeating Commands
  • What Are Loops?
  • What Is Indentation?
  • What Are Arithmetic Operators?
  • Onwards, Forward!
  • Broken Steering 1
  • Broken Steering 2
  • Two Loops
  • Jump, Forward
  • Forward, Jump
  • Up and Down
  • What Are Nested Loops?
  • Navigating the "C"s
  • Pattern Maker
  • Review
  • Quiz
Lesson image for: Conditional Logic

Conditional Logic

Learn about conditionals in JavaScript.

16 Modules:

  • What Are Conditionals?
  • Path Left
  • Path Right
  • More Turns!
  • What Are Assignment Operators?
  • What Are Comparison Operators?
  • What Are Logical Operators?
  • Stormy Path
  • What Is an "Else"?
  • Stormy Turns 1
  • Stormy Turns 2
  • What Are Nested Ifs?
  • Stormy Night 1
  • Stormy Night 2
  • Review
  • Quiz
Lesson image for: Conditional Loops

Conditional Loops

Learn how to use the "while" loop and the "do-while" loop in JavaScript.

11 Modules:

  • What Is a While Loop?
  • Detect a Path
  • Forward, Left
  • Right, Forward
  • What Is a Do-While Loop?
  • Path Ahead?
  • Left Spiral
  • Right Spiral
  • Choose a Path
  • Review
  • Quiz
Lesson image for: Variables

Variables

Learn to use variables to store information in JavaScript.

15 Modules:

  • What Are Variables?
  • Fuel Up
  • Stockpile
  • Rocket Jump
  • What Are Strings?
  • Treasure Chest 1
  • How Do You Declare Multiple Variables?
  • Open Fire
  • It's a Toughie
  • Treasure Chest 2
  • Junkyard
  • Smart Cannon
  • Treasure Chest 3
  • Review
  • Quiz
Lesson image for: Expressions

Expressions

Learn about expressions in JavaScript.

11 Modules:

  • What Are Expressions?
  • X Marks the Spot 1
  • X Marks the Spot 2
  • What Are Numbers?
  • What is Operator Precedence?
  • X Marks the Spot 3
  • X Marks the Spot 4
  • What Are Arrays?
  • What are Objects?
  • Review
  • Quiz
Lesson image for: Using the Canvas

Using the Canvas

Discover the canvas element, sprites, layering, and sorting

14 Modules:

  • What Is the HTML Canvas Element?
  • How Do You Set Up the Canvas?
  • How Do You Add Delays?
  • How Do You Add Images?
  • Slideshow
  • What Are Canvas Coordinates?
  • Design a Scene
  • What Is Canvas Drawing?
  • Snowman
  • Concentricity
  • How Do You Create Timed Loops?
  • Animation
  • Review
  • Quiz
Lesson image for: User Interaction

User Interaction

Learn to set up and handle keyboard and mouse events in JavaScript.

11 Modules:

  • What Is User Interaction?
  • What Are Keyboard Events?
  • What Are Key Codes?
  • Moving Ships
  • Line Art
  • What Are Mouse Events?
  • What Is the Mouse Location?
  • Follow the Mouse
  • Stamping Tool
  • Review
  • Quiz
Lesson image for: Game Design

Game Design

Learn about game loops, win/loss conditions, and keeping score in JavaScript.

16 Modules:

  • What Are Game Loops?
  • Game Setup and Concept
  • Game Obstacle
  • Game Hero
  • What Is Collision Detection?
  • First Contact
  • Finders Keepers
  • How to Keep Score?
  • Score Keeper
  • What Are Win/Loss Conditions?
  • Losing It
  • Winning
  • What Are Credits?
  • Roll Credits
  • Review
  • Quiz
Lesson image for: Snake

Snake

Create a "Snake" game on your own.

1 Module:

  • Snake
Lesson image for: Breakout

Breakout

Build a game of "Breakout" on your own.

1 Module:

  • Breakout
Lesson image for: Pong

Pong

Program a game of "Pong" on your own.

1 Module:

  • Pong
Lesson image for: Final Game

Final Game

Build a game of your choice. Choose from "Flappy Bird", "Alien Invaders", and "Geometry Dash".

3 Modules:

  • Geometry Dash
  • Alien Invaders
  • Flappy Bird

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Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

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Quarterly

$30 $18 /month Now $54 billed quarterly cancel any time
40% OFF

Yearly

$25 $15 /month Now $180 billed annually cancel any time
40% OFF

Lifetime*

$780 $468 one time payment Best Deal

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Tynker is designed to progress with your child. A three year plan accelerates their coding mastery from block coding to advanced text languages.