Welcome to the Hour of CodeTM at Tynker!

  • Beginner / GRADES 1-3

    Puppy Adventure (Mini)

    After a nice day in the park, Pixel was left behind. Can you help him get back?

  • Beginner / Grades 4-8

    Lost in Space

    Biff the spaceman has crash landed onto a deserted asteroid. Help him reach his moon base by solving puzzles.

  • Intermediate/ Grades 4-8

    Sketch Racer

    Mimic the shapes and patterns using simple commands that the turtle understands.

  • Intermediate / Grades 4-8

    Space Zombies

    Learn to build a few key parts of the Space Zombies game. Skin it and make it your own.

  • Intermediate / GRADES 4-8

    Puppy Adventure (Complete)

    Pixel is lost. Solve these puzzles to help him get back. Debug the final maze puzzle to play and take him home.

  • Beginner/ Grades 1-3

    Puppy Play time

    Train Pixel the puppy by writing your own programs. Can you help him find all the goodies?

  • Intermediate/ Grades 4-8

    Math Art

    Meet Snap the turtle. Write your own programs to help Snap draw shapes.

  • Intermediate / Grades 3-8

    15 Block Challenge

    What can you build using these 15 blocks? See if you can uncover the hidden animals and scenes.


Beyond an Hour of Code

Ready to go beyond an Hour of Code? With ready-to-use lesson plans, fun and engaging student projects, time-saving teacher tools and assessment features, Tynker helps you continue the momentum (no prior programming experience required!)

Teachers, Learn More

What is the Hour of Code?

The 'Hour of Code' is a nationwide initiative by CSEdWeek and code.org to introduce computer programming to 10 million students and encourage them to learn programming. Tynker is proud to be a curriculum provider for the Hour of Code.

What do these activities teach?

The puzzles and creative activities are designed to teach students computational thinking and the basics of computer programming. Students solve each puzzle by programming visual code blocks to achieve a goal.

Programming Concepts
  • Repetition
  • Conditional logic
  • Computer Drawing
  • Handling keyboard Input
  • Creating apps
Computational Thinking
  • Problem Decomposition
  • Pattern Recognition
  • Abstraction
  • Algorithmic Thinking
  • Automation