After a nice day in the park, Pixel was left behind. Can you help him get back?
Biff the spaceman has crash landed onto a deserted asteroid. Help him reach his moon base by solving puzzles.
Mimic the shapes and patterns using simple commands that the turtle understands.
Learn to build a few key parts of the Space Zombies game. Skin it and make it your own.
Pixel is lost. Solve these puzzles to help him get back. Debug the final maze puzzle to play and take him home.
Train Pixel the puppy by writing your own programs. Can you help him find all the goodies?
Meet Snap the turtle. Write your own programs to help Snap draw shapes.
What can you build using these 15 blocks? See if you can uncover the hidden animals and scenes.
The 'Hour of Code' is a nationwide initiative by CSEdWeek and code.org to introduce computer programming to 10 million students and encourage them to learn programming. Tynker is proud to be a curriculum provider for the Hour of Code.
The puzzles and creative activities are designed to teach students computational thinking and the basics of computer programming. Students solve each puzzle by programming visual code blocks to achieve a goal.
Welcome to Tynker's Hour of Code! We are excited to share our tutorials with you. We’ve built a series of game and puzzle based programming activities, appropriate for beginner (grades 1 to 3) and intermediate (grades 4 to 8) level students, that teachers and parents can use to introduce computer programming to children.
Tynker is currently used by over 3,500 schools and offers a standards compliant computer science curriculum for grades 3-8. Tynker’s online programming courses are used by thousands of students worldwide to get a fun, self-paced introduction to computer programming.
New teachers welcome! You can easily set up a classroom on Tynker and and set up for the Hour-of-Code in these 3 simple steps:
Please note that the sign-up is optional. Anyone can just visit www.tynker.com/hour-of-code and start using the tutorials immediately.
Please log in to your accounts and add the Hour-of-Code lessons to your Tynker class rooms using the “Add Lessons” option in the Lesson Plan tab of your classroom, and you should be all set.
There are three ways to set up student accounts on Tynker. Log in to Tynker and select the classroom on the “My Classes” dashboard under the “Classroom” Tab. In the "Student Management" you'll see an orange button that says "Add Students." This allows you to add students to your classroom.
If you run into any issues we’re here to help - please send an email to firstname.lastname@example.org
Try any of Tynker’s 8 free Hour of Code tutorials:
The puzzles are designed to teach students the basics of computer programming such as sequencing, repetition, and conditional logic. Students solve each puzzle by connecting visual code blocks to achieve a goal.
Tynker's Hour of Code tutorials introduce the following concepts and ideas to children
|Sequencing||Break down a problem into a series of ordered steps to achieve a goal.|
|Loops and Repetition||Use a “loop” construct to repeat instructions. There are many kinds of loops - such as those that repeat a certain number of times; those that repeat until a certain condition is reached.|
|Conditional Logic||Use an “if” construct to handle logic during programming. Perform one set of commands if a certain condition is true, and another set of commands if the condition is false.|
|Math Art||Program a turtle to move using simple commands such as “move forward”, “move backward” or “turn” a certain angle. Draw complex shapes and patterns using these commands in conjunction with loops, sequencing and conditional logic.|
|Programming is a creative activity||Using a given set of commands, build a web app and publish it. Use the free play activities such as Puppy Play Time, Math Art or the Space Zombies game to use the given building blocks and create your own projects.|
Beyond the hour of code, Tynker offers a complete computer programming curriculum for grades 3-8. Learn more
Tynker's curriculum maps to CSTA K-12 Computer Science Standards.
Puppy Play Time is a free play activity where students program Pixel the puppy to move up/down/left/right using the arrow keys and explore the backyard to uncover the interactive objects.
Math Art is a free play activity where students program Snap the turtle to draw geometric shapes.