Teaching computer programming has never been so easy!
Select the appropriate curriculum, assign it and start teaching right away. The Tynker Starter Pack has 6 lessons, each appropriate for a 45 minute engagement. The premium version has a number of additional lesson plans applicable to each grade.
Assign a lesson to your students. The built-in tutor provides step-by-step instruction that guides the students toward building a working project from the beginning. Students can experiment with settings to see how their programs run.
Use the dashboards to track students' progress as they learn and master concepts. Each programming assignment is automatically scanned. No data entry is required. Get a bird's eye view of the entire classroom or look at each student's progress in detail.
Set up a single class or multiple classrooms with ease. If your school uses Google logins for students, just share the class code for them to join your classroom. If you have younger kids, you can create Tynker accounts for them. Use the CSV import feature to import a large group of students into multiple classrooms at once.
Publish your best creations on to your class showcase and share it with parents and friends via email, Google+, Twitter or Facebook. As a teacher you have full control of all sharing aspects. Once you add a project to the showcase, a snapshot is created so that if students modify their projects further, the showcase remains the same.
If you and your students have a web browser and an Internet connection, you're good to go! There's nothing to install or set up. Since we are cloud-hosted, your projects are saved on your account on Tynker are available from school or home - anywhere you have access to the Internet.
Tynker Workshop is where you and your students design and build your projects. Start by creating a scene, adding images, sounds. Use visual code blocks to rapidly program your ideas as logic. Use the Media Library and Art Studio to get creative.
Tynker Workshop is browser based, and there is nothing to install. The Workshop runs on all modern desktop browsers such as Chrome, Internet Explorer 9, Safari and Firefox. Mobile support is coming soon.
Programming with Tynker is visual. Students arrange visual code blocks to rapidly program ideas into working apps. There is no need to learn programming syntax. They quickly transform their ideas and designs into games, apps, interactive animations, stories and more.
Tynker's curriculum is filled with age-appropriate activities such as animating characters, building comics and stories, designing and building games, making animated slide shows, programming original music, and creating computer art.
Access help in the Tynker Workshop by clicking on the helper troll in the Toolbar. You can drag code blocks to the help popup to get block specific help. The help section has a number of sample projects and tutorials, how-to videos and tips and tricks that you can use while Tynkering.
Tynker is a platform that can be flexibly integrated into a classroom or school. While some schools use it in their formal computer programming curriculums, other schools use it to enhance learning in classes like math, science, art and so forth. There are currently more than 3,000 teachers using Tynker in elementary, middle and high schools in different ways.
3rd Grade home room teacher Adriene uses Tynker as a way to enhance their science and math curriculum. Students work on storytelling, presentations and models that complement what they learn in the classroomLearn more about project based learning
Don Fitz-Roy implemented a school-wide curriculum in Westside Neighborhood School using Tynker. He uses a curriculum that he has created for grades 2-5 to gradually introduce programming and STEM skills.More about coding for Grades 2-6
Dr. Abigail Joseph uses Tynker to prepare middle-school students for CS in high school. She uses Tynker to teach students more advanced computer science topics including debugging, logical reasoning and systems thinking.More about coding for Grades 7-8
Smita Kolhatkar uses Tynker in a Lunchtime Club. Students from across grades get together in a room, and experiment - there is no formal structure or curriculum, just a gentle direction to programming, and the rest is up to the kids' imagination.Learn more about lunchtime coding clubs
Dave Villafana uses Tynker to run an After School coding club at Joaquin Miller Middle School. Being part of a school district where parents and students know that programming is a life skill, Dave has been inundated with requests from parents for programming classes.More about after school programs
Tomas Durkin used Tynker to run a one-week programming camp to teach kids at the Children's creativy Museum, San Francisco. Students ranging from ages 7-14 enjoyed building stories and games during their one -week introduction to coding in this fun setting.Learn more about summer camps
Our educator-friendly platform includes everything you need to get your class up and running in minutes. With our guided learning system, students learn at their own pace, which frees you up to provide more 1-on-1 attention.
|Key Features||School Standard||School Premium|
|Pricing||Free||Based on courses Volume discounts available Contact Us|
|Puppy Adventure Puzzle PackPuzzles that introduce basic programming for Grades 1-3.|
|Lost in Space Puzzle PackPuzzles that introduce more advanced logic for Grades 4 and up.|
|Programming Basics Starter PackProject Based Learning (PBL) Lesson Plan with Tynker for Grades 3 and up.|
|Programming 10115-20 hour lesson plan based on PBL - stories, characters, and animations.|
|Programming 10215-20 hour lesson plan based on PBL - generating music, math art, and game design.|
|Game Design 10110-15 hour lesson plan - build a complete game from start to finish.|
|Tynker Workshop Visual programming environment|
|Art Studio Draw and paint your own scenes|
Create thousands of avatar animations
|Media Gallery Over 4,000 sounds, animations, images, and scenes.|
|Physics Engine Build games effortlessly|
|Manage Student Rosters Google logins, CSV Import|
|Lesson Planning Assign projects and lessons as needed|
|Automatic Assessments Comprehensive class level dashboard|
|Student Scorecard Assess their progress and mastery of concepts|
|Submission and Grading Review and grade student work|
|Sharing and Publishing|
|Class Showcase Share classwork creations with parents and friends|
|Publish on the Web Embed any project as a widget on a website|
|Share Tynker Projects Email, Twitter, Google+ and Facebook|
|Response Time||Within 3 days||Within 24 hrs|
|School Standard||School Premium|
|Parents, get the Tynker Home
and learn programming in a self-paced, professionally designed course.
Tynker for SchoolsTeach computer programming with ease Sign Up
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