Tynker's beginning levels are basic enough to welcome all students to coding concepts, and its higher levels are sophisticated and complex enough to challenge and attract the most advanced programmers among my students. Dr Jeanie Smith Teacher from Jordon Middle School, CA
Introduce your class to visual programming. In this course, students get introduced to basic programming as they create interactive stories, design animations, and make mini-games in Tynker's game-like interface. Each lesson is designed for a class period of 45-60 minutes. During this period, students learn by themselves as they progress through interactive tutorials, solve coding puzzles, follow along to build their own project, and take a quiz. All student work is automatically tracked and assessed, and with access to the premium offerings, you'll be able to monitor their individual progress and mastery charts.
Topics Covered: Sequencing, repetition, events, conditional logic, animation, storytelling, problem solving and debugging, pen drawing, drawing shapes and patterns.
Use Tynker Workshop with guided tutorials and build a simple game.11 activities
Design your own candy troll character and go on a quest for candy using the character you made.13 activities
Create an interactive greeting card. Make it unique with special effects and animated characters.1 activities
Go on an epic quest for treasure with your own custom dragon. Defeat knights and solve mazes!13 activities
Make your own comic using speech bubbles and multiple comic tiles.1 activities
Draw shapes, flowers, butterflies, fractals, spirals and make your own fun mathematical patterns.8 activities