At the end of this lesson students will be able to:
Say: "Here is a vocabulary word you will be learning in this lesson."
Say: "Can anyone tell me what ____________ means?"Provide definitions and/or prompts as needed.
Say: "Let me show you the coding blocks we’re going to be using in this lesson. The blocks we will be learning about in this lesson are forever, repeat, next costume, wait, and play sound until done. You may recognize these from the Loops and Animations lesson."
Add a background sound that would be appropriate for your habitat, then animate the animals and plants. When you are done, you will have an animated scene of the flora and fauna found in natural habitats on Earth.
Be sure to save your project and share it with your classmates."
Say: "The next time you see a character moving on a screen or hear the background music in your favorite video game, you'll have a better idea of what went in to making that happen! Wasn't that fun? In the next lesson we'll learn how to add sounds to actors and how to activate sounds and animations by clicking on actors."
By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 4 and 5 text complexity band independently and proficiently.
Explain the relationships or interactions between two or more individuals, events, ideas, or concepts in a historical, scientific, or technical text based on specific information in the text.
Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6 - 8 texts and topics.
Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).
UK equivalent grade/class - Year 6 / Year 7
Key Stage 2
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Key Stage 3
design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem