At the end of this lesson students will be able to:
Have you ever had an idea for a video game character based on a book you’ve read? Or, maybe you have a favorite character from a movie or one you made up yourself that you would love to bring to life?
In this lesson we're going to learn the techniques for animating a character so it looks like it’s moving. Isn’t that cool?
Here is some of the new vocabulary we will be learning in this lesson.
Can anyone tell me what __________ means?
Let me show you the coding blocks we’re going to be using in this lesson.
The blocks we will be learning about in this lesson are Enter Coding Blocks.
In this puzzle we need to build the code to make the knight attack.
What block will make the animation continue indefinitely?
Yes. The 'forever' block creates a loop that makes the animation continue indefinitely. Are there any questions?
What should the 'wait' block be set at to make the animation look realistic?
Yes. The 'wait' block should be set at .05. Are there any questions?
In this puzzle we need to avoid the ghosts and reach the treasure without running into any trolls.
How can you adjust the value of the 'wait' blocks so the actors don't run into the ghosts?
Yes. The 'wait' blocks should be set to 1 second so the actors wait 1 second before starting their run to the treasure. This allows time for the ghosts to move out of the way. Are there any questions?
What value should the ''repeat' block be set to?
Yes. The 'repeat' block should be set to 50. This will make the walk sequence repeat 50 times which is the right amount to reach the treasure. Are there any questions?
Now It's time to create your own Dance Party. Read the instructions and watch the completed sample then click the orange button at the bottom of each instruction page to move to the next step.
When you have successfully your Monster Mash Dance party, save your work and take the quiz. If you had any problems with the quiz go back and review the module you had difficulty with.
In this lesson we learned how to add a background and characters to a scene, how to program simple animations and movements and how to add sounds to the background and to actors.
How did you enjoy learning how to create animated scenes?
UK equivalent grade/class - Year 7 +
Key Stage 2
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Key Stage 3
design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
understand several key algorithms that reflect computational thinking (for example, ones for sorting and searching); use logical reasoning to compare the utility of alternative algorithms for the same problem
use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures(for example, lists, tables or arrays); design and develop modular programs that use procedures or functions
understand simple Boolean logic (for example, AND, OR and NOT) and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers (for example, binary addition, and conversion between binary and decimal)