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|Drops||Raw Rabbit (or Cooked Rabbit If on fire) (50%) Rabbit Hide (50%) Rabbit's Foot (10%)|
|Spawn||Grass blocks with a minimum of a 2x1x1 space above them.|
Most Rabbits are passive and will naturally spawn with one of 6 different textures:
There is also one type of Rabbit, called the "Killer Bunny"(based on a"Monty Python" comedy film), which looks similar to an "Albino" Rabbit, but is hostile and can only spawn by command.
One other texture for Rabbits, called "Toast", which is black and white, looks different from the "Spotted" Rabbit, and is automatically applied to any Rabbit named "Toast".
Rabbits will wander around randomly unless they see Wolves , mature Carrot crops, or a player holding a Carrot, Golden Carrot , or Dandelion . If a Rabbit is distracted by a player, it will not notice mature carrot crops or wolves, until they are attacked. Otherwise, it will run away from Wolves on sight, and, when left alone, eat mature Carrot crops. To stop Rabbits eating mature carrot crops use the command /gamerule doMobGreifing false
A very rare variant of the rabbit is called the "Killer Bunny", will hunt down any players or Wolves in sight, and will only be distracted while breeding.
Similarly to all passive mobs, Rabbits can be fed a certain food to various effects. Feeding a mature Rabbit will put it into Love Mode, causing the mob to exude red hearts. If two Rabbits are in love mode, they will mate, producing a baby Rabbit. (Each Rabbit can only enter Love Mode every five minutes.) A baby Rabbit can also be fed in order to accelerate its growth time.
Rabbits' feeding materials are Carrots , Golden Carrots , and Dandelions .
Rabbits were added in 0.13.0 Alpha of the Pocket Edition. Rabbits in this version are smaller, eat crops, can only be found in forests, desert and snowy biomes and can be killed easier.