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|Health Points||40HP (20x )|
|Attack Strength||Easy: 8HP (4x ) Normal: 14HP (7x ) Hard: 20HP (10x )|
|Drops||0-1 Ender Pearls , A block , if it is holding one|
|Spawn||Overworld or The End (Light level 7 or less)|
Since 1.4.2, the Enderman will make a sound upon being provoked. The sound sounds similar to a loud running engine and is a warning to brace for sudden attacks. Even if the sounds have stopped, it does not mean that the Enderman has disappeared. It may have transported far away from the player or gotten stuck somewhere such as a nearby Cave . If you leave the world and then come back while being attacked by an Enderman, it may have calmed down or teleported away. All Endermen will calm down at dawn, and while they do not burn in Sunlight , will teleport back to The End .
Endermen will take damage from both Water (including rain) and Fire or Lava , and will teleport away when they take most types of damage, but interestingly, they do not teleport away when coming into contact with fire or lava. If is raining, an Enderman will teleport a few times, before giving up and returning to the End. Endermen cannot get hit by any type of projectile, as they will always teleport away immediately before getting hit.
Endermen will occasionally pick up blocks at random times (even when aggressive), then later place them somewhere else. If something unexpected happens while an Enderman is holding a block, such as being attacked by a player or if it starts raining, then the block is lost forever. An Enderman can pick up a block from any space directly adjacent to it (Including above its head or below its feet), and can pick up some pretty unexpected blocks, such as Cacti . With this trait, endermen can sometimes create Iron Golem or Snow Golems .
Endermen will attack Endermites .
One way to protect yourself from Endermen is to build "Enderman Proof Shelters". Two simple Enderman Proof Shelters are 1, a 2-block high, at least 2-block wide area (2 blocks wide because an Enderman could reach in with its long arms), and 2, which is just a pool of water, but also needs to be at least 2 blocks wide. Some Enderman Proof Shelters can be found naturally, but there are other ways to protect yourself from Endermen too.
The best way to protect yourself from Endermen is to prevent attacks before they happen. One way to do that is to wear a Pumpkin in your helmet armor slot, which will prevent Endermen from getting hostile even if you look directly at them, but it also greatly hinders your view. Pumpkins will not stop Endermen from attacking if they have already been provoked.
If an Enderman is already hostile and attacking you, then cornering yourself might actually be a good idea, as the Enderman will not be able to teleport behind you. After you have yourself cornered, remember that the best weapon against an Enderman is not a Diamond Sword , but a Bucket of water.