Programming 302
Students learn to create programs of moderate complexity with variables, functions, and advanced physics. They will even program their own hero and enemy A.I.
- GRADES 7+
- ADVANCED
- WEB
Answer Key
Module 5: Quiz
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U.S. Standards
- CCSS-Math: MP.1, MP.2, MP.4, MP.7
- CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7, RI.9-10.3, RI.11-12.3
- CSTA: 2-AP-10, 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 3A-AP-17, 3A-AP-22
- CS CA: 6-8.AP.11, 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17, 9-12.AP.12, 9-12.AP.16
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 3
Pupils should be taught to:- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:- develop their capability, creativity and knowledge in computer science, digital media and information technology
- develop and apply their analytic, problem-solving, design, and computational thinking skills
- understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
Lesson
8 : Gravity Sling
Programming 302
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(45 minutes)
Facilitate as students complete all Gravity Sling modules on their own:
1. Introduction (Introduction)
2. Black Hole (DIY)
3. Add to the Gravity Sling Game (DIY)
4. Build Your Own Gravity Sling Game (DIY)
5. Quiz (Multiple-choice)
Extended Activities
(10 minutes)
Time: 60+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (45 minutes)
Facilitate as students complete all Gravity Sling modules on their own:
1. Introduction (Introduction)2. Black Hole (DIY)
3. Add to the Gravity Sling Game (DIY)
4. Build Your Own Gravity Sling Game (DIY)
5. Quiz (Multiple-choice)