Learn to code with using Tynker
Taught
Enrolled
(1 projects)
Course
Lesson 1
Welcome to Tynker
Use Tynker Workshop with guided tutorials, training videos and then build a simple game.
Lesson 2
Candy Quest
Design you own candy troll character and go on a quest for candy using the character you made.
Lesson 3
Animated Card Creator
Create an interactive greeting card. Make it unique with special effects and animated characters.
Lesson 4
Dragon Dash
Go on an epic quest for treasure with your own custom dragon. Defeat knights and solve mazes!
Lesson 5
Comic Creator
Learn to create a comic.
Lesson 6
Pattern Maker
Draw shapes, flowers, butterflies, fractals, spirals and make your own fun mathematical patterns.
Learning to Code using Tynker
Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.
Learning Objectives
- Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
- Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
- Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
- Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
- Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
Concepts Learned
simple events, direction and turning, simple motion, simple costume handling, simple loops, simple sound playing, delays, advanced costume handling, advanced animation, layers, advanced motion, simple messaging, visibility, resize actor, screen bounds, input/output, sequencing, pattern recognition, conditional loops, negative logic, simple conditionals, geometric shapes and angles, simple drawing, pen color, pen size, pen shade