Middle School course

# Math 201

• INTERMEDIATE
• 11 LESSONS

1.

2.

3.

4.

5.

6.

7.

8.

### U.S. Standards

• CCSS-Math: MP1, 6.SP.B.5.A, 7.SP.C.5
• CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
• CSTA: 2-AP-13, 2-AP-16, 2-AP-17
• CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
• ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

### U.K. Standards

##### Key stage 3
Pupils should be taught to:
• design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
• create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
• understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

## Lesson 10: Probability Magic

• Introduction
• Probability Magic Example
• Probability Magic
• Quiz

## Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in geometry, measurement units, fractions, probability, and more. For example, if you’re teaching a lesson on probability, you can assign the Dice Rolls project. Your students will use coding to create a simulation of dice being rolled, then explore the probability of different outcomes by programmatically rolling a die hundreds or thousands of times.

With this collection of math projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

## What Students Learn

• Use programming for math projects
• Build a slide show on a topic
• Build a quiz game
• Make an interactive chart
• Use animation to illustrate
• Narrate using your own voice
• Use the physics engine to model
• Troubleshoot and debug programs

## Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

## Lesson 10 : Probability Magic Math 201

Time: 45+ minutes

### Activities (30 minutes)

Facilitate as students complete all Probability Magic modules on their own:

1. Introduction (Introduction)
2. Probability Magic Example (Example)
3. Probability Magic (DIY)
4. Quiz (Multiple-choice)