Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in arithmetic, geometry, measurement units, fractions, and more. For example, if you’re teaching a lesson on multiplication, you can assign the Multiplication Escape project. Your students will use coding to create a fun game where the player has to quickly answer multiplication questions to move forward and escape falling rocks. Students can also create projects to model word problems, like making change or dividing candies between a group of friends.

With this collection of math projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at

What Students Learn

  • Use programming for math projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive chart
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson 1 : Multiplication Escape
Pre-Reader Course Collection

Time: 45+ minutes


Tynker Blocks Introduced




Warm-Up (15 minutes)

Activities (30 minutes)

Facilitate as students complete all Multiplication Escape modules on their own:

1. Introduction (Introduction)
2. Multiplication Escape Example (Example)
3. Multiplication Escape (DIY)
4. Quiz (Multiple-choice)
Multiplication Escape

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: MP1, 3.OA.A.1, 4.OA.A.1, 5.OA.A.2
  • CCSS-ELA: L.RF.3.4.A, SL.3.1, L.RF.4.4.A, SL.4.1, L.RF.5.4.A, SL.5.1
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Class Presentations

These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting. Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module. While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
Multiplication Escape
23 Slides
Lesson 2
Identifying Shapes
18 Slides
Lesson 3
Finding Area
23 Slides
Lesson 4
21 Slides
Lesson 5
21 Slides
Lesson 6
Ninja Math Tables
20 Slides
Lesson 7
Rounding Roundup
23 Slides
Lesson 8
Division Duel
22 Slides
Lesson 9
Fraction Number Line
17 Slides
Lesson 10
21 Slides
Lesson 11
Equal Fractions
20 Slides
Lesson 12
Order of Operations
21 Slides
Lesson 13
24 Slides
Lesson 14
Can I Add These Fractions?
22 Slides
Lesson 15
22 Slides
Lesson 16
Making Change
20 Slides
Lesson 17
Alien Change
20 Slides
Lesson 18
21 Slides
Lesson 19
Adding Fractions
22 Slides
Lesson 20
Unit Conversion
22 Slides
Lesson 21
Long Division
20 Slides
Lesson 22
Telling Time
22 Slides
Lesson 23
Decimal Math Quiz
22 Slides
Lesson 24
Decimal Places
21 Slides