A collection of fun programming projects that demonstrate the application of coding to topics in grammar, storytelling, reading, and writing.
- Grades 3-5
- Beginner
- Web iPad
Description
Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in grammar, storytelling, reading, and writing. For example, if you’re teaching a lesson on figurative language, you can assign the Metaphors and Similes project. Your students will use coding to create a fun game where the player needs to decide if a statement is a metaphor or simile.
With this collection of English projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.
We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.







What Students Learn
- Use programming for English projects
- Build a slide show on a topic
- Build a quiz game
- Make an interactive chart
- Use animation to illustrate
- Narrate using your own voice
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access
Lesson 1 : When I Grow Up
English 101
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(15 minutes)
Activities
(30 minutes)
Facilitate as students complete all When I Grow Up modules on their own:
1. Introduction (Introduction)
2. When I Grow Up Example (Example)
3. When I Grow Up (DIY)
4. Quiz (Multiple-choice)
Extended Activities
(10 minutes)
U.S. Standards
-
CCSS-Math:
MP.1
-
CCSS-ELA:
L.RF.3.4.A, SL.3.1, RF.4.4.A, SL.4.1, RF.5.4.A, SL.5.1
-
CSTA:
1B-AP-11, 1B-AP-12, 1B-AP-15
-
CS CA:
3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
-
ISTE:
1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 1
Pupils should be taught to: -
understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
-
create and debug simple programs
-
use logical reasoning to predict the behaviour of simple programs
-
use technology purposefully to create, organise, store, manipulate and retrieve digital content
-
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to: -
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
-
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
-
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
-
understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
-
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Class Presentations
These student-facing slide presentations help educators seamlessly run Tynker lessons in a virtual or physical classroom setting.
Each lesson has its own set of slides that introduce the big ideas, suggest unplugged activities, and include a section for each activity module.
While running lesson slides, you can switch back and forth between the activity, the slides, answer keys and other lesson materials.
A sample slide presentation is available for your review. Please log in to view all the class presentations available with your plan..
Lesson 1
When I Grow Up
Lesson 2
Haiku
Lesson 3
Grammar Owl
Lesson 4
Syllables
Lesson 5
Irregular Spelling
Lesson 6
Drawing Information
Lesson 7
Main Idea
Lesson 8
First and Second Hand
Lesson 9
Simile and Metaphor
Lesson 10
Interjection
Lesson 11
Contractions
Lesson 12
Supporting Ideas
Lesson 13
Past, Present, and Future Tense
Lesson 14
Synonyms
Lesson 15
Interrogative Words
Time: 45+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (15 minutes)
Activities (30 minutes)
Facilitate as students complete all When I Grow Up modules on their own:
1. Introduction (Introduction)2. When I Grow Up Example (Example)
3. When I Grow Up (DIY)
4. Quiz (Multiple-choice)
Extended Activities (10 minutes)
U.S. Standards
- CCSS-Math: MP.1
- CCSS-ELA: L.RF.3.4.A, SL.3.1, RF.4.4.A, SL.4.1, RF.5.4.A, SL.5.1
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 1
Pupils should be taught to:- understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact