Elementary School course

Programming 1A

  • GRADES 1-2
  • BEGINNER
  • WEB
  • 12 LESSONS
  • Voiceovers

1

Welcome
Welcome to Tynker! In this lesson, you'll learn about the Tynker Workshop.

2

Connect Code Blocks
Program Codey the troll to stay on the path and get to his candy.

3

Recognize the Pattern
Make Codey jump to avoid the obstacles while staying on the path.

4

Follow the Path
Program the rocket to follow the path and reach the moon base.

5

Sequencing
Program spaceman Gus to walk on the path and reach his goal.

6

Conditional Logic
Recognize simple patterns, jump over aliens, and collect items.

7

Conditional Loops
Use conditional loops and path detection to stay on the course.

8

Draw Simple Shapes
Program your racer to follow the green lines and collect the orbs.

9

Squares, Triangles, and Staircases
Program your racer to draw simple shapes and collect all the orbs.

10

Sequencing Review
Train your dragon to breathe fire, blast through obstacles and find treasure.

11

Use Repeat Loops
Use loops to make your dragon repeat the same actions over and over again.

12

Complete Multiple Tasks in Order
Program your dragon to fly on the right path to reach the gem.