Programming 101

An introduction to block programming for beginners in lower elementary grades where they build their first storytelling and animation programs.

  • GRADES 3-4
  • Voiceovers

Answer Key

Module 4: The Quiz Show

Module 5: Add to the Quiz Game

Module 7: Feed the Bee

Module 9: Another Flower

Module 10: Dreaming of Candy

Module 12: Changing Story

Module 13: Quiz











Lesson 14: Quiz Game

Course: | iPad Web

  • More Conditional Statements
  • Concepts
  • The Quiz Show Example
  • The Quiz Show
  • Add to the Quiz Game
  • Feed the Bee Example
  • Feed the Bee
  • Another Flower Example
  • Another Flower
  • Dreaming of Candy
  • Changing Story Example
  • Changing Story
  • Quiz

Lesson 14 : Quiz Game
Programming 101

Time: 60+ minutes


Tynker Blocks Introduced




Warm-Up (15 minutes)

Activities (45 minutes)

Facilitate as students complete all Quiz Game modules on their own:

1. More Conditional Statements (Introduction)
2. Concepts (Concepts)
3. The Quiz Show Example (Example)
4. The Quiz Show (DIY)
5. Add to the Quiz Game (DIY)
6. Feed the Bee Example (Example)
7. Feed the Bee (DIY)
8. Another Flower Example (Example)
9. Another Flower (DIY)
10. Dreaming of Candy (Puzzle)
11. Changing Story Example (Example)
12. Changing Story (DIY)
13. Quiz (Multiple-Choice)

Extended Activities (10 minutes)

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, 4.NBT.A.2, MP.1, MP.2, MP.4
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-13, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact