Programming 100 Curriculum

A starter course that introduces beginner students in lower elementary grades to programming concepts using Tynker Blocks.

  • GRADES 3-5
  • WEB

Answer Key

Module 1: Right Angle

Module 2: Use Loops

Module 3: Star

Module 4: Mountain Range

Module 5: House

Module 6: Starburst

Lesson 6: Pattern Maker

Course: | Web

  • Right Angle
  • Use Loops
  • Star
  • Mountain Range
  • House
  • Starburst
  • Introduction to Drawing
  • What is the coolest pattern you can make?

Lesson 6 : Pattern Maker
Programming 100

Time: 45+ minutes


Tynker Blocks Introduced




Warm-Up (5 minutes)

Activities (30 minutes)

Facilitate as students complete all Pattern Maker modules on their own:

1. Right Angle (Puzzle)
2. Use Loops (Puzzle)
3. Star (Puzzle)
4. Mountain Range (Puzzle)
5. House (Puzzle)
6. Starburst (Puzzle)
7. Introduction to Drawing (Video)
8. What Is the Coolest Pattern You Can Make? (DIY)

Optional Activities (10 minutes)

U.S. Standards

  • CCSS-ELA: SL.3.1, SL.3.3, RF.3.4.A, SL.4.1, SL.4.1.C, RF.4.4.A, SL.5.1, RF.5.4.A
  • CCSS-Math: 3.NBT.A.2, 5.G.A.1, MP.1
  • CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.12, 3-5.AP.13, 3-5.AP.15, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact