LESSONS

JavaScript 101

An introduction to JavaScript for intermediate or advanced coders in upper middle or high school with a focus on game design.

• WEB

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Lesson 4: Conditional Loops

Course: | Web

• What Is a While Loop?
• Detect a Path
• Forward, Left
• Right, Forward
• What Is a Do-While Loop?
• Left Spiral
• Right Spiral
• Choose a Path
• Review
• Quiz

Lesson 4 : Conditional Loops JavaScript 101

Activities(35 minutes)

Facilitate as students complete all Conditional Loops modules on their own:

1. What Is a "While" Loop? (Document)
2. Detect a Path (Puzzle)
3. Forward, Left (Puzzle)
4. Right, Forward (Puzzle)
5. What Is a Do-While Loop? (Document)
7. Left Spiral (Puzzle)
8. Right Spiral (Puzzle)
9. Choose a Path (Puzzle)
10. Review (Document)
11. Quiz (Multiple Choice)

U.S. Standards

• CCSS-ELA: SL.7.1, SL.8.1, RI.9-10.3, RI.9-10.6, L.9-10.3, L.9-10.6
• CCSS-Math: HSN.Q.A.1, HSN.Q.A.2, HSN.Q.A.3, MP.1
• CSTA: 2-AP-11, 2-AP-13, 2-AP-15, 2-AP-17, 3A-AP-17, 3A-AP-19, 3B-AP-11, 3B-AP-12
• CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.17, 9-12.AP.12, 9-12.AP.14, 9-12.AP.16, 9-12.AP.18
• ISTE: 1.c, 1.d, 4.d, 5.c, 5.d

U.K. Standards

Key stage 3
Pupils should be taught to:
• design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
• understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
• undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
• create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
• understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
• develop their capability, creativity and knowledge in computer science, digital media and information technology
• develop and apply their analytic, problem-solving, design, and computational thinking skills
• understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns