This course is part of Coding/STEAM Curriculum - K-2 Plan

K-2 Plan
This plan is on sale! 75% OFF
$500 per year
was $2,000

Puffball Panic

Requires iPad and Tynker Junior App

Students help adorable dust bunnies add to their sock collection as they use conditional loops to navigate a dynamic environment. Request Quote

Course Summary
  • Pre-K to Grade 2
  • Beginner level
  • 4 lessons
  • Tynker Icon Blocks
    • iPad
Course Includes
  • 4 lessons
  • 39 activities
  • Enhanced Creativity Tools
  • Automatic Assessment
  • Tutorials and Reviews
  • Coding Puzzles
  • DIY Projects
  • Quizzes
  • Answer Keys
No previous coding experience required.

Lesson Plan

Adventure: Puffball Panic
Lesson: Home Sweet Home
Level: 15
Time: 45+ mins


In this lesson, students will complete one level (i.e., level 15) and explore the creative possibilities of code by designing a fun puffball home and playing with physics! It is recommended that you assign “Meet the Dust Bunnies” and “Home Sweet Home” together:
  • Meet the Dust Bunnies: Sequencing puzzles (levels 1-14)
  • Home Sweet Home: Maker project (level 15)

New Code Blocks

  • None


  • Maker project: An open-ended project where students can make their own creations


Students will…
  • Design a puffball environment by changing the background and adding puffballs, objects, and sounds.


  • iPads with installed Tynker Junior app:

Warm-Up (15 minutes)

Unplugged Activity: Loops
Note: “Meet the Dust Bunnies” and “Home Sweet Home” are intended to be taught together, so this activity is the same as the “Meet the Dust Bunnies” warm-up activity.
Tell students that today’s lesson uses loops, which is an action that repeats one or more commands over and over. Reinforce this concept by completing the activity below:
1. Tell students to jump once. Next, tell them to jump again. Who can identify the repeated action? (Answer: Jumping.)
2. Now tell students to jump twice, then clap their hands once. Next, tell them to repeat this pattern twice. Point out that this is an example of a loop. Their movement should look like this:
3. Ask your students the following questions:
  • Who can identify the repeated pattern? (Answer: Jump twice, then clap once.)
  • Who can identify how many times the loop repeated? (Answer: Twice.)

Puffball Panic Activities (30 minutes)

Facilitate as students complete the Home Sweet Home maker project:
Home Sweet Home: Level 15
  • Level 15 is a maker project where students can build their own puffball environment by tapping the different icons to change the background and add puffballs, objects, and sounds:

  • Point out to students that they can drag the puffballs and objects around the scene.
  • Tell students that their three most recent maker projects are saved here:

Extended Unplugged Activities (10 minutes)

Unplugged Activity: Dust Bunny Pom-poms
Note: “Meet the Dust Bunnies” and “Home Sweet Home” are intended to be taught together, so this activity is the same as the “Meet the Dust Bunnies” extended activity.
1. Hand students a piece of paper and markers.
2. Ask them to draw an environment for a dust bunny. For example, they can draw what their bedroom looks like.
3. Optional: Create dust bunnies.
  • Give students one craft pom-pom and two googly eyes (for more fun, use colored googly eyes). Allow them to trade colors with a neighbor, if desired.
  • Have students individually hand you their pom-pom and googly eyes so you can hot glue the googly eyes to the pom-pom.
  • Give them back their dust bunny (i.e., the pom-pom with googly eyes) and have them use school glue to attach their dust bunny to their piece of paper:

  • Bonus: Encourage students expand on their dust bunny creation by having them add pieces of yarn for ears/antennas and pipe cleaners for legs.

U.S. Standards

  • CCSS.Math: MP.1
  • CSTA: 1A-AP-09, 1A-AP-11
  • CS CA: K-2.AP.13, K-2.AP.17
  • ISTE: 1c, 2b, 5c

U.K. Standards

Key Stage 1
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies