Space Cadet
Students learn coding concepts as they solve these puzzles to help their astronaut through the space journey.
- GRADES 1-2
- BEGINNER
- WEB IPAD
Voiceovers
Answer Key
Module 1: Collect the Tablets

Module 2: Collect the Power Cells

Module 3: Jump to Collect

Module 4: Avoid the Aliens

Module 5: Long Jumps

U.S. Standards
- CCSS-Math: K.CC.B.5, 2.OA.B.2, MP.1
- CCSS-ELA: RF.K.4, RF.1.4, RF.2.4, RF.1.4.A, RF.2.4.A, 1.RI.10, 2.RI.10
- CSTA: 1A-AP-09, 1A-AP-11
- CS CA: K-2.AP.13
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 1
Pupils should be taught to:- understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Lesson
3 : Stay the Course
Space Cadet
Time: 30+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up
(5 minutes)
Activities
(30 minutes)
Facilitate as students complete all Stay the Course modules on their own:
1. Collect the Tablets (Puzzle)
2. Collect the Party Cells (Puzzle)
3. Jump to Collect (Puzzle)
4. Avoid the Aliens (Puzzle)
5. Long Jumps (Puzzle)
Extended Activities
(10 minutes)
Time: 30+ minutes
Introduction
Tynker Blocks Introduced
Vocabulary
Objectives
Materials
Warm-Up (5 minutes)
Activities (30 minutes)
Facilitate as students complete all Stay the Course modules on their own:
1. Collect the Tablets (Puzzle)2. Collect the Party Cells (Puzzle)
3. Jump to Collect (Puzzle)
4. Avoid the Aliens (Puzzle)
5. Long Jumps (Puzzle)