Programming 1A

A puzzle-based introduction to coding concepts for beginners where they learn sequencing, pattern recognition, loops, and conditional logic.

  • GRADES 1-2
  • BEGINNER
  • WEB
  • Voiceovers

Answer Key

Module 2: Collect the ray gun

Module 3: Collect the tablet

Module 4: Avoid obstacles

Module 5: Use a loop

Module 6: More obstacles

U.S. Standards

  • CCSS-ELA: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-Math: MP.1, 1.OA.B.3, 2.OA.B.2
  • CSTA: 1A-AP-08, 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, K-2.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 5: Sequencing

Course: | Web

  • Introduction
  • Collect the ray gun
  • Collect the tablet
  • Avoid obstacles
  • Use a loop
  • More obstacles

Lesson 5 : Sequencing
Programming 1A

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (25 minutes)

Activities (30 minutes)

Facilitate as students complete all Sequencing modules on their own:

Optional Activities (25 minutes)