Programming 1A

A puzzle-based introduction to coding concepts for beginners where they learn sequencing, pattern recognition, loops, and conditional logic.

  • GRADES 1-2
  • BEGINNER
  • WEB
  • Voiceovers

Answer Key

Module 1: Forward

Module 2: Go Further

Module 3: Press Forward

Module 4: Flying Islands

Module 5: Avoid the Castles!

Module 6: Fly Forward Function

U.S. Standards

  • CCSS-Math: MP.1, 1.OA.B.3, 2.OA.B.2
  • CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, K-2.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 12: Complete Multiple Tasks in Order

Course: | Web

  • Forward
  • Go Further
  • Press Forward
  • Flying Islands
  • Avoid the Castles!
  • Fly Forward Function

Lesson 12 : Complete Multiple Tasks in Order
Programming 1A

Time: 40+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (30 minutes)

Facilitate as students complete all Complete Multiple Tasks in Order modules on their own:

Optional Activities (10 minutes)