Pen Drawing
Learn to draw using pen colors and have your racer follow the mouse.
7 Modules:
- Introduction
 - Follow the Leader Example
 - Follow the Leader Pointer
 - Paint As You Move
 - Draw on Your Own Example
 - Draw on Your Own
 - Quiz
 
                                                                                    Follow the Leader
Use pointing and turning blocks to track the racer and build "chase games".
9 Modules:
- Follow the Leader Example
 - Follow the Leader
 - Collect Items Example
 - Collect Items
 - Collect the Orbs
 - Chase Game Example
 - Build a Chase Game
 - Survive the Graveyard Example
 - Survive the Graveyard
 
                                                                                    Changing Actor Size
Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.
7 Modules:
- Introduction
 - Jump Enemy Lines Example
 - Jump Enemy Lines
 - Line Hopper
 - Change Size Example
 - Change Size
 - Quiz
 
                                                                                    Changing Pen Color
Experiment with pen color and pen size to draw different patterns. Make an Etch-a-sketch like game.
9 Modules:
- Race Car Example
 - Race Car
 - Doodle Racer Example
 - Doodle Racer
 - Draw an Ice Cream Cone
 - Fun Drawing Example
 - Fun Drawing
 - Etch-a-Sketch Example
 - Etch-a-Sketch
 
                                                                                    Detecting Colors
Detect colors that Actors touch while moving. Learn to code an explosion and program the racers to explode.
7 Modules:
- Introduction
 - Explode on Impact Example
 - Explode on Impact
 - Enemy Racers Explode on Impact
 - Detect Color Example
 - Detect Color
 - Quiz
 
                                                                                    Avoiding Obstacles
Explore several effects and create an obstacle game using X, Y coordinates and direction blocks.
9 Modules:
- Race Car Example
 - Race Car Controls
 - Escape the Maze Example
 - Escape the Maze
 - Shield Racer
 - Obstacle Game Example
 - Create an Obstacle Game
 - Paint Program Example
 - Make Your Own Paint Program
 
                                                                                    Geometry
Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.
9 Modules:
- Introduction
 - Trap the Enemy Example
 - Trap the Enemy
 - Draw a Rectangle
 - Change Color Example
 - Change Color
 - Quiz
 - Paint Racer Example
 - Finish Paint Racer
 
                                                                                    Game Effects and Rules
Learn to program game effects like ghosting, elements like portals, and advanced rules.
9 Modules:
- Game Rules Example
 - Making Game Rules
 - Touching Colors Example
 - Touching Colors
 - Portal Maze
 - Game Elements Example
 - Add Game Elements
 - Portals Example
 - Portals
 
                                                                                    The Physics Engine
Learn to activate the built-in physics engine and set up gravity. Add multiple Actors and learn to stack them.
9 Modules:
- Introduction
 - Play the Game
 - Concepts
 - Stack the Blocks Example
 - Stack the Blocks
 - Stack 'em up
 - Make a Structure Example
 - Make a Structure
 - Quiz
 
                                                                                    Gravity and Bouncing
Adjust the bounciness of an Actor by changing gravity and restitution.
9 Modules:
- Bouncing Ball Example
 - Bouncing Ball
 - Gravity Simulation Example
 - Gravity Simulation
 - Owl Bounce
 - Gravity Madness Example
 - Gravity Madness Simulation
 - Bug Ball Example
 - Bug Ball
 
                                                                                    Static Platforms
Learn to use the Static and Active blocks to control the effect of physics on Actors.
8 Modules:
- Introduction
 - Concepts
 - Learn to Make Trick Shots Example
 - Learn to Make Trick Shots
 - Owl Hunt
 - Make the Ball Bounce Example
 - Make the Ball Bounce
 - Quiz
 
                                                                                    Basketball
Make a Physics-based basketball game.
8 Modules:
- Basketball Game Example
 - Aim, Animate, Fire
 - Basket Example
 - Set up the Basket
 - Apple Drop
 - Basketball Game
 - Falling Objects Example
 - Falling Objects
 
                                                                                    Impulses
Learn to use impulse to fire projectiles in a certain direction.
8 Modules:
- Introduction
 - Concepts
 - Learn to fire Targets Example
 - Learn to Fire Targets
 - Fix the Impulse
 - Get the Dynamite Example
 - Get the Dynamite
 - Quiz
 
                                                                                    Projectiles
Program the cannon to fire projectiles at multiple targets.
9 Modules:
- Static Objects Example
 - Static Objects
 - Physics Cannon Example
 - Physics Cannon
 - Aim the Cannon
 - Physics Projectile Example
 - Physics Projectile
 - Fire the Targets Example
 - Fire the Targets
 
                                                                                    Timers
Use the timer block and keyboard controls to and make precise shots.
8 Modules:
- Introduction
 - Concepts
 - Prime the Cannon Example
 - Prime the Cannon
 - Precise Shots
 - Quiz
 - Cannon Crasher Example
 - Cannon Crasher Customizer
 
                                                                                    Asteroid Pong
Learn to make a multi-player pong game to play with a friend.
7 Modules:
- Animation and Effects Example
 - Actors with Animation and Effects
 - Advanced Timer Example
 - Advanced Timer
 - Asteroid Pong
 - Timed Game Example
 - Build a Timed Game