Spin Draw car

by Chris

remixed from "Spin Draw" by Tynker

originally from "Spin Draw" by Unkempt Auction

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Description

arrow keys move space to paint

Concepts

simple events, platformer basics, platformer automations, platformer controls, simple loops, simple messaging, advanced physics, actor properties, functions, simple conditionals, miscellaneous, basic math, variables, advanced costume handling, graphic effects, advanced messaging, delays, simple variables, expert physics

  • #Lines:536
  • #Actors:41
  • #Costumes:82
  • #Scripts:174

Text Snippets

  • arrow keys move space to paint
  • game sound punch 2
  • cartoon scream long
  • tynker.bullet.human
  • body falling thud
  • tynker.bullet.troll
  • tynker.bullet.dragon
  • tynker.platformer::set properties
  • tynker.platformer::walk right distance
  • tynker.platformer::walk left distance
  • walking villain1
  • tynker.platformer::shoot at enemies
  • patroller villain
  • patroller villain1
  • game sound 13 loop
  • tynker.platformer::change health when collected
  • patroller villain2
  • patroller villain3
  • patroller villain4
  • walking villain2
  • walking villain3

Images

  • tynker.bullet.human - b1
    tynker.bullet.human - b1
  • tynker.bullet.human - arrow
    tynker.bullet.human - arrow
  • tynker.bullet.troll - laser red
    tynker.bullet.troll - laser red
  • tynker.bullet.troll - c1
    tynker.bullet.troll - c1
  • tynker.bullet.dragon - airball
    tynker.bullet.dragon - airball
  • tynker.bullet.dragon - fireball
    tynker.bullet.dragon - fireball
  • tynker.bullet.dragon - iceball
    tynker.bullet.dragon - iceball
  • tynker.bullet.dragon - lightningball
    tynker.bullet.dragon - lightningball
  • tynker.bullet.dragon - slimeball
    tynker.bullet.dragon - slimeball
  • Health - health1
    Health - health1
  • Health - health2
    Health - health2
  • Health - health3
    Health - health3
  • Health - health4
    Health - health4
  • Health - health5
    Health - health5
  • Award - frame1
    Award - frame1
  • Award - frame2
    Award - frame2
  • Award - frame3
    Award - frame3
  • Award - frame4
    Award - frame4
  • Award - frame5
    Award - frame5
  • Award - frame6
    Award - frame6
  • Award1 - frame1
    Award1 - frame1
  • Award1 - frame2
    Award1 - frame2
  • Award1 - frame3
    Award1 - frame3
  • Award1 - frame4
    Award1 - frame4
  • Award1 - frame5
    Award1 - frame5
  • Award1 - frame6
    Award1 - frame6
  • Award2 - frame1
    Award2 - frame1
  • Award2 - frame2
    Award2 - frame2
  • Award2 - frame3
    Award2 - frame3
  • Award2 - frame4
    Award2 - frame4
  • Award2 - frame5
    Award2 - frame5
  • Award2 - frame6
    Award2 - frame6
  • Award3 - frame1
    Award3 - frame1
  • Award3 - frame2
    Award3 - frame2
  • Award3 - frame3
    Award3 - frame3
  • Award3 - frame4
    Award3 - frame4
  • Award3 - frame5
    Award3 - frame5
  • Award3 - frame6
    Award3 - frame6
  • Award4 - frame1
    Award4 - frame1
  • Award4 - frame2
    Award4 - frame2
  • Award4 - frame3
    Award4 - frame3
  • Award4 - frame4
    Award4 - frame4
  • Award4 - frame5
    Award4 - frame5
  • Award4 - frame6
    Award4 - frame6
  • Health1 - frame1
    Health1 - frame1
  • Health1 - frame2
    Health1 - frame2
  • Health1 - frame3
    Health1 - frame3
  • Health1 - frame4
    Health1 - frame4
  • Health1 - frame5
    Health1 - frame5
  • Health1 - frame6
    Health1 - frame6
  • Health2 - frame1
    Health2 - frame1
  • Health2 - frame2
    Health2 - frame2
  • Health2 - frame3
    Health2 - frame3
  • Health2 - frame4
    Health2 - frame4
  • Health2 - frame5
    Health2 - frame5
  • Health2 - frame6
    Health2 - frame6
  • Health3 - frame1
    Health3 - frame1
  • Health3 - frame2
    Health3 - frame2
  • Health3 - frame3
    Health3 - frame3
  • Health3 - frame4
    Health3 - frame4
  • Health3 - frame5
    Health3 - frame5
  • Health3 - frame6
    Health3 - frame6