Concepts
simple events, variables, advanced motion, detect conditions, conditional loops, expert physics, direction and turning, simple loops, basic math, miscellaneous, layers, advanced animation, simple motion, simple variables, basic physics, advanced physics, advanced messaging, advanced events, delays, simple sound playing, screen bounds, simple conditionals
- #Lines:112
- #Actors:4
- #Costumes:3
- #Scripts:18
Text Snippets
- Please add a description for your lesson
- move up and animate "back run."
- move down and animate "front run."
- move left and animate "side run."
- move right and animate "side run."
- kick the ball if close to the ball.
- tynker.topdown.moveset
- stop this script
- in attack range?
- when i receive destoryall
- stop fireball script
- when i receive hit
- when i receive shootheal
- when i receive heal
- when i receive rise effect
- when i receive rain of healing
- stop heal script
- when i receive rise effect heart
- when i receive lightningattack1
- when i receive stun
- when i receive lightningattack2
- calculates if enemy is in ellipse shaped strike zone
- when i receive cast
- when i receive electric shot
- lightning of the arrow
- when i receive shoot
Images
- background scene - hockey rink
- Ball - TopDownPuck
- tynker.topdown.moveset - fire ball
- tynker.topdown.moveset - Explosion01
- tynker.topdown.moveset - Explosion02
- tynker.topdown.moveset - Explosion03
- tynker.topdown.moveset - Explosion04
- tynker.topdown.moveset - Explosion05
- tynker.topdown.moveset - Explosion06
- tynker.topdown.moveset - Explosion07
- tynker.topdown.moveset - Explosion08
- tynker.topdown.moveset - purple ball
- tynker.topdown.moveset - RedLabel
- tynker.topdown.moveset - Fireball-1
- tynker.topdown.moveset - Fireball-2
- tynker.topdown.moveset - Fireball-3
- tynker.topdown.moveset - Fireball-4
- tynker.topdown.moveset - broken arrow
- tynker.topdown.moveset - arrow
- tynker.topdown.moveset - heart3