Lighting, glaring, and shadowing, a project made by Difficult Goat using Tynker. Learn to code and make your own app or game in minutes.
input/output, delays, visibility, simple costume handling, simple events
- Lighting, glaring, and shadowing
- lighting is the light hitting an object.
- to do lighting, just add a white dot or two in the corner of the object.
- let's draw "lighting."
- glaring is the light hitting the back of an object causing a shadow.
- to add glaring, shade (with a white crayola crayon, other brands don't do) a curve at the side of your object.
- let's do "glaring."
- there are two types of shadowing. ground shadowing and glare reverse (those are the best way i describe it).
- ground shadowing is when you put down the object's shadow.
- let's do "ground shadowing."
- glare reverse is the same thing as glaring (you'd know if you were listening before), only reverse, meaning instead of light hitting it, it's the shadow.
- let's do "glare reverse."
- background scene - scene/canvas
- seal #1 - seal
- seal #2 - seal
- eye - eye 1
- eye - eye 2
- canvas - canvas
- block - block 1
- block - block 2
- rock - rock 1
- rock - rock 2
- ball - ball 1
- ball - ball 2