Lighting, glaring, and shadowing

by Difficult Goat

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Description

Lighting, glaring, and shadowing, a project made by Difficult Goat using Tynker. Learn to code and make your own app or game in minutes.

Tags

Art, Game

Concepts

input/output, delays, visibility, simple costume handling, simple events

  • #Lines:47
  • #Actors:7
  • #Costumes:11
  • #Scripts:4

Text Snippets

  • Lighting, glaring, and shadowing
  • lighting is the light hitting an object.
  • to do lighting, just add a white dot or two in the corner of the object.
  • let's draw "lighting."
  • glaring is the light hitting the back of an object causing a shadow.
  • to add glaring, shade (with a white crayola crayon, other brands don't do) a curve at the side of your object.
  • let's do "glaring."
  • there are two types of shadowing. ground shadowing and glare reverse (those are the best way i describe it).
  • ground shadowing is when you put down the object's shadow.
  • let's do "ground shadowing."
  • glare reverse is the same thing as glaring (you'd know if you were listening before), only reverse, meaning instead of light hitting it, it's the shadow.
  • let's do "glare reverse."

Images

  • background scene - scene/canvas
    background scene - scene/canvas
  • seal #1 - seal
    seal #1 - seal
  • seal #2 - seal
    seal #2 - seal
  • eye - eye 1
    eye - eye 1
  • eye - eye 2
    eye - eye 2
  • canvas - canvas
    canvas - canvas
  • block - block 1
    block - block 1
  • block - block 2
    block - block 2
  • rock - rock 1
    rock - rock 1
  • rock - rock 2
    rock - rock 2
  • ball - ball 1
    ball - ball 1
  • ball - ball 2
    ball - ball 2

Remixes of "Lighting, glaring, and shadowing" (1)

Lighting, glaring, and shadowing
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